True Crime - Streets Of L.A. Ratchets Up The Vice
Thanks to C+VG for their interview with the producer of Activision's True Crime: Streets of L.A., the Luxoflux-developed, rather Grand Theft Auto-esque game that's due out for multiple consoles this November. The game is pitched as "...an extension of the genre... We have the cinematic flair of The Getaway with the freedom to explore like in GTA." The idea of an open-ended experience is also pushed: "...as you get into the game, you don't have to repeat a mission you get stuck on, you can carry on playing through the game, which gives you more of an ability to play through - you can always go back and try that mission again later." There's another recent preview over at UGO.com for the game, which vies with The Simpsons: Hit And Run as the only GTA-styled games out this Christmas.
In GTA3 and Vice City, if you don't complete a mission, you can't accept any more missions from that source until it's completed. Of course, you can still run around all you want, and you can go on missions from other sources, but at a certain point, the storyline requires that incomplete mission to be completed, and before long you'll run out of other missions you can take. If you want to reach the end of the game, you must complete every mission.