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True Crime - Streets Of L.A. Ratchets Up The Vice

Thanks to C+VG for their interview with the producer of Activision's True Crime: Streets of L.A., the Luxoflux-developed, rather Grand Theft Auto-esque game that's due out for multiple consoles this November. The game is pitched as "...an extension of the genre... We have the cinematic flair of The Getaway with the freedom to explore like in GTA." The idea of an open-ended experience is also pushed: "...as you get into the game, you don't have to repeat a mission you get stuck on, you can carry on playing through the game, which gives you more of an ability to play through - you can always go back and try that mission again later." There's another recent preview over at UGO.com for the game, which vies with The Simpsons: Hit And Run as the only GTA-styled games out this Christmas.

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  1. Re:awesome by GigsVT · · Score: 4, Insightful

    I think the ways to innovate something like GTA are pretty obvious, it's just a question of hardware. Imagine the thousands of microsimulations of something like Sim City, a persistant world with individuals in it, rather than randomly generated vehicles and pedestrians. Most buildings having interiors, with real people doing real life-like stuff in them, etc.

    Basically, a game like GTA could be designed to use the hardware of the next 10 years, and still have plenty of innovation left over.

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