Driver 3 Aims For Filmed Car Chase Nirvana
Thanks to UGO.com for their interview with Martin Edmondson about Atari's Driver 3, the PlayStation 2 driving sequel due in early 2004. He explains the point of the game: "Driver was always about the most realistic car chases possible on a computer or console and Driver 3 is very much true to that... So you can set up your car chases and then have all the cameras positioned as you choose... it should look like a car chase movie, and that's the whole point behind Driver." But the developers of the previous Driver titles and Stuntman shy away from certain comparisons: "The thing is, we're not trying to do Vice City. Driver actually started the whole city, car-chase environment, so it'd be a big mistake to say, 'Let's do [all the GTA features], instead.'"
Portland, Oregon: Yeah, I'm biased, I was born at and grew up in the Elliot and West Slope neighborhoods. But it frequently is used for movie shoots. Antitrust was filmed and set in Portland and featured a car chase across town from someplace downtown eastside to a TV studio located where Raleigh Hills Elementary School is in real life (not sure what building they used for the movie, but it's nothing anywhere along Schools Ferry Road where the chase ended in the movie). More recently, The Hunted had a long chase all over downtown (with some movie magic to make geography more convienent), culminating in a fight on the roof of a TriMet MAX train (never mind that in real life, the train doesn't spend what seems like 30 miles on the Hawthorne Bridge (it goes about four blocks across the Steel Bridge and there haven't been tracks on the Hawthorne Bridge since Portland Traction went out of business decades ago), and that the overhead lines make standing on the roof of a moving train impossible).
Vancouver, British Columbia: The most generic American city on the planet. Most action movies you see set in American cities are filmed in Vancouver, anymore. Along Came a Spider was filmed in Vancouver, with some stock footage used between scenes to make it look more like Washington, DC. But watch the scenery: The street signs are uniquely Canadian, and you can spot more Vancouver, BC landmarks in the movie than Washington, DC landmarks. And Washington, DC doesn't have that many Douglas Fir trees. A couple decent car chases in that movie. It's also a favorite city to film Jackie Chan movies.
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Driver 1 was excellent. Driver 2 might have been good... but I thought it was impossibly difficult! It seemingly started at the insane difficulty level that the first game finished at (and yes, I did eventually manage to complete the first Driver game).
Here's hoping that 3 manages to recognise and learn from their mistakes / fumblings and lives up to it's potential to outdo Vice City. Those early screenshots look gorgeous - their realism makes VC look like a cartoon in comparison. I guess after shoe-horning Driver into the Playstation 1, they should be very savvy when it comes to making the most of the Playstation 2.
(And I think it's silly to ignore everything that GTA3 / Vice City did - yes, they should make their own path - but they should also be very aware of the competition when it comes to attracting players to their game).
Realistic car chases usually last about 3 minutes and for the most part are deadly boring and end unspectacularly.
Realistic to the computer game world seems to mean something totally unreal.
"That looks so realistic", people say about events they have never actually witnessed.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter