Slashdot Mirror


Dark Age of Camelot European Server Compromised

Revz writes "The company in charge of the Dark Age of Camelot servers in Europe finally admitted they have been having security problems, after over a week of unusual happenings for the players of this PC MMORPG. Unknown people have been causing havoc with GM admin tools on live servers and have potentially gained access to account passwords. Sanya (the community relations manager from Mythic, who run the servers in the US) has commented on the whole thing in this thread on the DAoC Catacombs site, saying 'server security has never been compromised... there is an explanation for this that doesn't involve anybody breaking into databases or servers'. Pictures and videos of the situation on the European servers where multiple high level creatures were spawned can be found in this thread on an unofficial forum."

4 of 24 comments (clear)

  1. Movie link by Lord_Dweomer · · Score: 2, Informative
    For those who didn't want to search through that massive thread to find the video link, here it is.....be gentle!

    Some poor sop's FTP

    Heh, I was smart, waited to post this AFTER I downloaded it.

    --
    Buy Steampunk Clothing Online!
  2. In Mythic's defense... by wynterwynd · · Score: 3, Informative

    So far there have been no serious security compromises on the US DAOC servers, mostly just the occasional dupe item bug, player radar, or 'speed hack', which are almost always dealt with quickly. And they have always said their European servers were almost completely outsourced, which may not have been the best idea and I'm sure they regret to some degree now. So much of DAOC is server-side that I don't see how this could've happened unless a rebellious GM (or their account) was involved.

    --
    "Not all who wander are lost" -- JRR Tolkien
    1. Re:In Mythic's defense... by PainKilleR-CE · · Score: 4, Informative

      So far there have been no serious security compromises on the US DAOC servers, mostly just the occasional dupe item bug, player radar, or 'speed hack', which are almost always dealt with quickly

      I'm amazed they have problems with speed hacks after these were so well publicized in fps games (Half-Life, Quake 3, and other Quake-based games, UT managed to escape it due to player location synchronization and speed limitation being built into the server before the hacks even started). Radar and occasional dupe-item bugs are going to be problems for some time, but speed hacks, especially extreme cases, can be easily stopped.

      --
      -PainKilleR-[CE]
  3. CC details safe, they reckon by Scorchio · · Score: 3, Informative

    In a further news article on the DAoC site :

    Your billing information is not stocked on our servers. Everything related to your money is handled by a billing partner specialised in online transactions. Your billing information is totally safe and isolated from the platform targeted by the recent attacks.