Motor City Online Officially Closes Doors
Thanks to MCO Stratics for pointing to EA's official Motor City Online site, which has a message announcing the closure of this MMO PC racing title: "We at Electronic Arts and MCO Staff both past and present would like to say thank you for being a part of a great online racing game experience. Motor City Online service ends today, but it will live on forever in the hearts of the racers who loved the game." The closing announcement was originally made in February, citing popularity problems after "the game was quickly dominated by skilled players", but the servers finally shut down on August 29th.
the game was quickly dominated by skilled players
This happens everywhere. Have you played CS lately? It's the same thing. These types of games, those which require reflexes and map-study, will always be dominated in this manner. I think MMO RPGs fare better in this regard, as these skills are much less important.
America's Army has a good approach, requiring you to advance to a certain level before playing some missons. Too bad they don't enforce some kind of noob-only rules on the lower maps.
In the end this is just a hurdle all MMO games will have to face.
Sorry but if you don't design a game with these problems in mind then you don't deserve a budget. It's called "foresight" and it's something that's lacking in far too many MMOGs (Star Wars immediately leaps to mind and starts waving frantically).
Sure its fun while it last, but when the servers are closed, unless soemone managed to make an unofficial server, the game becomes useless.
It was a fun game with a great premise. I loved how you could buy real parts and not just generic things like gran turismo has. The bad part as others have said is the game was dominated by early-adopters and those with skill. I rarely saw someone else with my amount of playtime because new players just weren't entering the game. I think it would have done much better if it had been sold as a single-player with multi option instead of a pay-per-month mmorpg.
xbox live solves this problem, by, 1 having an intelligent search feature for varying skill levels, and 2 voice communication in every game further lets you find where you belong.
Obviously, it's important in any communication game to have an avatar you can relate too.
Many Thanks,
Luke
I remember hearing about the game before they had any betas available. I was very interested. Then, I didn't hear anytihng until after they had it in stores. Nothing, no advertising, nothing at all.
Now I don't get all the game magazines, but I visit the major online retailers regularly. I try to keep up on new games comming out, and I never heard anything. If htey really wanted it to do well, and wanted people to play it, then people need to nkow about it. Half the people I mentioned it to asked, "there's a game like that out?".
The game was dominated by skilled players. Isn't that how auto racing is? Look at nascar, do the same people keep winning regularly? Its multi-player, you can't always win, but you can have fun playing.
Well, I guess I won't be getting that Mac client I wanted, then. It's sort of a shame -- this looked like a good game, too.
--saint
(Who is a computer geek _and_ a gearhead, a combination that's more common than people think.)
A nice few points to blizzard on the concept of their "skill-based autoassignment." As you get bumped up in skill levels (based on wins vs losses, etc), it autoassigns you against similar skill levels. I've found that while it's not 100% effective, after playing for awhile I've managed to get to a level where I avoid being teams with a lot of newbs (but meanwhile newbs end up teamed with other newbs).