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Sin And Punishment In Games

Thanks to NTSC-UK for their article discussing how games punish players for dying. The article starts: "Repetition has always been considered to be a pretty basic form of punishment and is still quite commonly used form even today. Fail a task, go back to the start of the level. Fail too many times and you go right back to the start of the game." It goes on to highlight save/restart points as changing this dynamic, saying that "...the most controversial aspect of the save point's growing role in videogames was the confusion between its two roles: acting as a marker which players are taken to when punished, and as a point where players could stop in order to resume play later on." Is there such a thing as being able to save too often?

2 of 103 comments (clear)

  1. If repetition is punishment ... by Lumpish+Scholar · · Score: 4, Funny

    ... what does that mean about playing Everquest?-)

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  2. Mr. Surly strikes again! by Asprin · · Score: 3, Funny


    Hrrrummph! As usual, everything in RL is backward from video games.

    Do you people even realize, if RL had savegame capability, how many times I would have blown away the idiot at Taco Bell who can't get my order right beause he's too busy IM-ing his girlfriend to be interrupted with customers?

    Save points as punishment, indeed! *NOT* having save points is the *REAL* punishment!

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