Republic - The Revolution - A Failed Coup?
Thanks to Eurogamer for their review of Elixir's Republic:The Revolution for PC, discussing the previously-featured strategy title that has you taking control of the fictional Eastern European country of Novistrana. The review points out: "...it's quite amazing how much opinion among gamers is already polarized by Republic: The Revolution", but concludes by suggesting "...this is a slightly above average political simulation title which would have probably worked better as a board game than as a videogame, shackled down with a 3D engine that serves no useful purpose and is almost entirely non-interactive." A review at GamesDomain is slightly more forgiving, but has similar views: "Freeform, subtle, complex, rather dry, and just the tiniest bit (appropriately enough) oppressive, Republic: The Revolution is likely to sharply divide gamers."
because this looks and sounds like an absolutely amazing game. The setting is really unique, and those screenshots make it look a whole lot more interesting than they say it is.
Can anyone name anything similar to this title? I may even give this a try just to see for myself.
Elixir's next game, Evil Genius, uses the same engine to much better effect, and looks pretty cool in a '60s spy movie pastiche type way.
I dunno whether it needed to be a boardgame, but certainly less graphics. The game isn't a FPS!
Condemnant quod non intellegunt.
Here's some initial thoughts:
The 3D city is very pretty, and very impressive. It's also completely unnecessary. Republic is a board game, and all the 3D city does is add some 'color' to proceedings. A well-designed 2D board and cut-scenes would be more than sufficient.
The UI is pretty bad. Buttons aren't intuitively depicted, and widgets are small and finnicky. For a game with a 3D map, it's annoying to be unable to re-size or move control widgets. It'd also be nice to be able to zoom in on the 2D city view.
It's a turn-based game that desperately wants to be an RTS. You can't pause the game to give orders, and time is always ticking (you have 4 minutes to do a turn - not much time to consider strategy and responses, really). However, once you have a few turn's worth of actions planned out, you can't just 'skip to the end of the turn'. Some actions (like recruiting, rallies, etc) require you to sit through 30 secs to several minute's worth of "Sim Theatre" before you get to perform a tweak (like run a conversation or sway a crowd at a rally). This is amusing the first few times, annoying after that.
The 'tutorial' sucks. Really, really bad. It's not really a tutorial - just a couple of screens crammed with information about the UI. Clearly tacked on just before going gold.
The mechanics of the game appear solid (Ideaologies are essentially a version of 'rock paper scissors', with tweaks) and fun (see, I told you it was like a board game. Ever played Junta? It's like a more serious version of that). Strip away the crappy UI and uneccesary 3D, and there's the makings of a good game here. It seems the developers either over-reached, or wanted to appeal to the GTA crowd to tap into the mythical million unit sales.
Final gripe - it's both fast and slow. Your beginning characters can only perform one or two actions, and you have to play for a while before they start to get anything interesting. It'd be nice if you could get more thuggish with your opponents earlier - I'd just like to be able to get someone to break some legs from day one.
I'll probably have some more to say once I've played it a bit more, but at the moment the jury's still out - it's either flawed genius or crap dusty with golden sparklies. I don't know which yet.
DecafJedi
DecafJedi
my weblog: apropos of something
-1 Troll?
It's a joke son, laugh.
Robots are everywhere, and they eat old people's medicine for fuel.
There's a vision buried just beneath the surface of Republic, one that indeed needed a freeform GTA-esque engine. I think that what happened is they built up the engine and then realized that they couldn't accomplish everything they would've liked, so instead used it but scaled back everything into a much more linear campaign mode.
That said, players of Republic will spend the majority of their time in the top boardgame view anyway. Here's some older but wiser games that I think Republic could have outperformed or equaled, but due to the oppresive capatalist shackles of the 3d engine, just can't quite do so.
Hidden Agenda is slightly more educational in nature and Hispanic/Latin in surrounding, but offers high replaying value due to the various idealogies. Shadow President is globally based and fundamentally differs from Republic in that instead of throwing a coup against a small dictator, you are the largest dictator in the world: President of the United States! Still, the political feel of the game is the same, even if you're on the other side of the coup (which is, admittedly, more fun in this case). And who can forget Chris Crawford's classic Balance of Power? The guys who made Republic, apparently.
Any I'm forgetting? (Tropico was already mentioned)
Maybe if your shitty joke was funny it would've been modded up, you fucking idiot.
Here I was thinking "troll" had an actual meaning, instead of being a catchall term for posts you don't like. Learn something every day.
Was that supposed to be another joke?
Please identify any further jokes you try to include. THose of us with a sense of humor are easily fooled when faced with a pale imitation.
Like Revolution, Evil Genius is not multiplayer. Too bad, it seems to have an interesting premise (like Dungeon Keeper), but I like having a human to compete against.