Slashdot Mirror


Republic - The Revolution - A Failed Coup?

Thanks to Eurogamer for their review of Elixir's Republic:The Revolution for PC, discussing the previously-featured strategy title that has you taking control of the fictional Eastern European country of Novistrana. The review points out: "...it's quite amazing how much opinion among gamers is already polarized by Republic: The Revolution", but concludes by suggesting "...this is a slightly above average political simulation title which would have probably worked better as a board game than as a videogame, shackled down with a 3D engine that serves no useful purpose and is almost entirely non-interactive." A review at GamesDomain is slightly more forgiving, but has similar views: "Freeform, subtle, complex, rather dry, and just the tiniest bit (appropriately enough) oppressive, Republic: The Revolution is likely to sharply divide gamers."

2 of 28 comments (clear)

  1. Hate the 3ngine by Txiasaeia · · Score: 4, Informative
    If it weren't for the completely useless 3d engine, Republic would be *awesome*. The concept is great, but the 3ngine just slows down the game and makes it much more difficult than it really needed to be.

    I dunno whether it needed to be a boardgame, but certainly less graphics. The game isn't a FPS!

    --
    Condemnant quod non intellegunt.
  2. Re:That's too bad by Ceyan · · Score: 4, Informative

    Half and half. Part of the whole deal is to simply build support for your cause, which is a bunch of reptitive minor tasks. On the other hand there ARE actions that make life interesting and cause some mayhem. I haven't gotten to any personally (but I haven't played very far either) but I've heard on the GameFAQs forums that you can spark riots, set fires, order beat downs, etc...