Metroid Designer Talks Metroid Prime II, EyeToy
Thanks to C+VG for their interview with Yoshio Sakamoto, a key designer on the Metroid titles, and now manager of Nintendo's notable R&D1 development studio. He talks about Sony's EyeToy USB camera game ("...if it's quite a unique product it's a shame Nintendo didn't come up with that kind of idea"), Retro's in-development Metroid Prime sequel ("my involvement with Metroid Prime II is like my involvement with the first one - I am advising them as to what kind of flavor they have to adhere to, and the kind of storylines possible"), and makes it clear that Nintendo are actively working on follow-up hardware ("Nintendo is always working on the next generation of systems, be it handheld or console game machines.")
The creator of Metroid is none other than Gunpei Yokoi, who left Nintendo in 1996.
He was killed in a car accident in 1997.
Didn't nintendo have something similar to the eye toy at E3? like a game where using a camera would map your face on the characters? I'm so confused...
PaleHour
Metroid has always been one of my very favorite games on any of the Nintendo systems. The story and character(s).
Who can forget the glorious day of beating the original Metroid only to find out that Samus was in fact a girl. Ridley has also been an awesome boss - though I have never understood why he was #2 to Mother Brain.... much much cooler and more dangerous. Metroid Prime got it right by having him as basically the leader of the Space Pirates.
I think it is great that he is "hands-off" as far as development is concerned, but is very involved with story and plot - a very good way to direct the flavor of the game, and let those special seasonings blend into other games as well.
Compared to Mario Sunshine or Zelda Wind Waker, Metroid Prime has really been the game that most engrossed me and that I enjoyed playing, quite a pleasant cross between adventure and so many other genres that I don't entirely know how to classify it.
To keep it on topic, Metroid Prime II or whatever they call it will almost certainly be purchased by me, I just hope I have time to play it.
Towards the end, Dreamcast had a camera for it. But towards the end, the Dreamcast had just about everything for it.
I really don't think the eyetoy can grab the attention of the (US) ps2 crowd very well unless sony comes up with a killer app for it. On the PC side this hasn't been gaming, but instead video conferencing. I'd pay $30-50 to be able to see family halfway across the country, but to hit a ball onscreen by waving my arm, I'd have to pass.
Up til last friday, I worked for the video game store that has 45% of the UK's market (bought a house an hour and a half away and wasn't ready to commute for a crappy #4.75/hr*). They have an eyetoy set up in the front of the store. The kids all love to come in and have a play while their parents are shopping. I don't really see the attraction of it, but they flew off the shelves. The amount of accident reports filled out shot up, too. Too many people, crowded around, waving their arms around and punching nothingness is dangerous, if you ask me. I suppose it'd be alright in the living room, but I just really don't see the attraction of it. Yeah, its a rather unique idea, but I can't stand looking at myself in the mirror, so why would I want to see myself in a video game. :P
*Aw, cmon, slashdot, why do you have to strip my proper pound symbol out?
He's talking about the metroid creator, I mention another thing that the aforementioned person did, how the motherfucking fuck is this offtopic you fucking pricks?
Metroid Prime was the great, unexpected Bonus of my GameCube (purchase for Zelda, originally). The storyline, atmosphere and gameplay kept my glued to the TV for hours on end. That being said, I'm extremely psyched for the sequel. Hmmmm ... I may have to take a break from the other gaming to continue working through hard-mode, too.