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Metroid Designer Talks Metroid Prime II, EyeToy

Thanks to C+VG for their interview with Yoshio Sakamoto, a key designer on the Metroid titles, and now manager of Nintendo's notable R&D1 development studio. He talks about Sony's EyeToy USB camera game ("...if it's quite a unique product it's a shame Nintendo didn't come up with that kind of idea"), Retro's in-development Metroid Prime sequel ("my involvement with Metroid Prime II is like my involvement with the first one - I am advising them as to what kind of flavor they have to adhere to, and the kind of storylines possible"), and makes it clear that Nintendo are actively working on follow-up hardware ("Nintendo is always working on the next generation of systems, be it handheld or console game machines.")

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  1. Re:Eye Toy? by edwdig · · Score: 3, Interesting

    Perfect Dark originally had support for face mapping, but it was pulled after Columbine. You needed a GameBoy, the GameBoy camera, and the GBN64 transfer pak. The transfer pak and camera never really caught on, so not many people would've been able to use the feature if it was included.

    Nintendo did have some game called Talent Studio or something like that. Not sure of the details, but it's probably what you're thinking of. I remember you could create custom characters in it; I think that included mapping your face in somehow. But it seemed like a product that would only stand a chance of being successful in Japan.