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Half-Life 2 'Interview' - False Activation Claims?

An anonymous reader writes "According to a mini-interview with Valve's Gabe Newell at Nerdsahoy.com, Half-Life 2 will use a form of online product activation to prevent more than one install per copy." Newell also allegedly comments on distribution, saying "...our marketing will mostly lean towards [Valve's online 'content delivery system'] Steam as the method of acquiring the game." Update: 09/02 14:34 GMT by S : Unfortunately, many signs point towards this being a fake, fabricated interview.

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  1. HAHAHAHAHA by Anonymous Coward · · Score: 4, Informative

    Guess what happens when their "STEAM" content delivery system suddenly has HalfLife 2 available.

    CRUNCH. No more Steam Content servers.

    They say they have 1.8Gbps bandwidth, but a mere 3345 people used 1.3Gbps when the RedHat ISOs were released on BitTorrent. Centralised content distribution like Steam is simply not going to be able to handle the load for the size of files they're going to be throwing around.

    Without some decentralised P2P file downloading action it's about as bright an idea as their "Powerplay" initiative (and look how that turned out).