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Half-Life 2 'Interview' - False Activation Claims?

An anonymous reader writes "According to a mini-interview with Valve's Gabe Newell at Nerdsahoy.com, Half-Life 2 will use a form of online product activation to prevent more than one install per copy." Newell also allegedly comments on distribution, saying "...our marketing will mostly lean towards [Valve's online 'content delivery system'] Steam as the method of acquiring the game." Update: 09/02 14:34 GMT by S : Unfortunately, many signs point towards this being a fake, fabricated interview.

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  1. And we've seen how effective that is... by Ceyan · · Score: 5, Insightful

    Why do companies continue to insist on spending more and more resources on copy protection?

    A) It's been proven ineffective, everything from the first disc-copy protection format to activation has been proven to be worthless. About the only thing left to try is hardware DRM, but even that's not fool-proof (X-Box).

    B) If anyone is willing to go through the effort to search, or learn, how to copy games they'll find a way to do it. Those that don't bother with passing copy protection either don't buy the game or will be turned aside by anything beyond a key code.