A History Of Pen & Paper RPGs
Thanks to Skotos.net for their column discussing a brief history of tabletop role-playing games, as the author, aided by resources such as the Pen & Paper RPG database, charts the evolution of the RPG from 'character modelling' in the earliest titles ("...the purpose was to create statistics, abilities, and rules which could be used to depict a character"), through 'character development' in the original 1974 Dungeons & Dragons ("Instead of having static characters, players were offered ways for their characters to evolve and change"), right up to the 'story telling' emphasis in the '80s and beyond ("player investment in individual characters was dramatically reduced in exchange for telling better stories.")
Dude, $35 for a tabletop set is a pretty good deal considering most PC or console games start at around $60, and those games only last 20 hours on average. Invest in a couple of books and dice and you've got basically infinite playing time.
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Paper RPGs were a scapegoat of whining mothers whose kids were both morons and who happened to play these games. But like everybody here always likes to bring up, correlation is not causation....
It's the same as with TV, video games, and the internet.