A History Of Pen & Paper RPGs
Thanks to Skotos.net for their column discussing a brief history of tabletop role-playing games, as the author, aided by resources such as the Pen & Paper RPG database, charts the evolution of the RPG from 'character modelling' in the earliest titles ("...the purpose was to create statistics, abilities, and rules which could be used to depict a character"), through 'character development' in the original 1974 Dungeons & Dragons ("Instead of having static characters, players were offered ways for their characters to evolve and change"), right up to the 'story telling' emphasis in the '80s and beyond ("player investment in individual characters was dramatically reduced in exchange for telling better stories.")
Rifts is the supreme pizza with extra anchovies of the RPG world, period. *anything* can happen in Rifts. And how can you not love the magic versus technology theme???
Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
You should check out Shadowrun. http://www.shadowrunrpg.com or, check out these Shadowrun forums: http://invision.dumpshock.com/
Dude, $35 for a tabletop set is a pretty good deal considering most PC or console games start at around $60, and those games only last 20 hours on average. Invest in a couple of books and dice and you've got basically infinite playing time.
Random rants about technology: http://technorants.blogspot.com
And they encourage youths to delve into occultism and ultimately drive them to suicide.
Just thought I'd point that out in case you weren't aware.
Good thing video games and movies never have Satanic themes!
"Your superior intellect is no match for our puny weapons!"
I don't know if history will ever note or realize it, but people have been forming their own paper and pen RPGs privately and secretly for years now. A friend of mine has a DM who modified the rules of D&D to have new skills, spells and races complete with stats, rules and background information. Now if someone is willing to spend the time to do that, theres bound to be someone who wrote up an entire paper and pen game if paper and pen RPGs have been around that long.
They were running PBM games back when computers were for the very few.
When the net came along I thought well there goes Flying Bufflo, but no - they're still around - and on the net.
It's Christmas everyday with BitTorrent.
I just looked, and all the old AD&D handbooks are a good deal these days on eBay. I don't have a complete set (actually, all I have is the 2nd ed. Player's Handbook) but I think I'll put together a set. When those fine books can be had for $6-8 each, it's time to spend fifty bucks or so and have a bit of history. It's the kind of material that's at bottom right now and probably won't ever be cheaper. And I looked a bit ago at what they're asking for the new edition handbooks that (apparently) just came out. Ouch!
A Good Intro to NetBS
If you're not completely bent on an RPG, I highly suggest Laser Squad Nemesis--a great PBEM from some of the people that brought you the classic "X-Com."
I worked in the adventure gaming field from 1984 until 1997, and then sporadically thereafter. I started at Steve Jackson Games, editing Space Gamer magazine under Warren Spector, and later freelanced for many paper game companies. This article does a decent job, for its length, of conveying the broad development of "core game design" mechanics. But I notice some odd oversights:
But even if you disagree, the field has always enjoyed a tremendous ongoing current of small-press one-shot RPGs, what you might call the "short stories" of the form. Nowadays you find many such designers active on the Forge, the Burgess Shale of modern small-press RPG design. See, for example, the much-praised Little Fears, Universalis, The Riddle of Steel, and Sorcerer, as well as curiosities like Bedlam, Courts & Corsets, octaNe, and Nicotine Girls. And for a twisted mix of horror, humor, and emotion both high and low, check out Paul Czege's My Life With Maste
I agree wholeheartedly.
That's why I'd rather own any one version of D&D than every "Baldur's Gate" computer game ever made. No computer game can compare to the infinite variety of pencil-and-paper gaming.
Oh yea, and you can get more length of entertainment, as well as more quality of entertainment, out of any RPG than you can out of any existing computer game. Unless you are one of those people that think re-playing the same 10 hours of Diablo II over and over again to be the most fun thing ever.
Information wants to be anthropomorphized.