Slashdot Mirror


Perspectives On Games And Violence

Thanks to GameSpy for their column discussing the recent news stories linking games and violence, which provides a considered perspective on stories of sniping, neglect, and sadness, suggesting that "...it makes great news to juxtapose crimes and violent games. Sadly, it appears that 'great news' coverage too often comes from making an emotional connection for the reader/listener/viewer. Not one based on facts, but emotions." There's another article on games and violence at GamerDad.com, also trying to answer this most difficult of questions: "I see [the media] blaming a hobby I love. But they could blame almost anything. But I think that no matter what they blamed, what [the perpetrators] did still wouldn't make any sense whatsoever."

3 of 72 comments (clear)

  1. The link is the other direction by Acidic_Diarrhea · · Score: 4, Interesting
    Video games, movies, and music are all a reflection of human civilization. I don't think humans have gotten more violent, looking back at the Crusades and the constant wars the Romans fought. We should consider the fact that humans were violent before video games. Obviously, video games that are created by people will reflect this. So the real question is why are humans violent?

    In the past, we had to be in order to survive. To an extent and for some people, that is still true. The next step in evolution of our society would be to remove this rather negative mark on our characters. And then, we could all gather round the N7 and play some Animal Crossing 3.

    --
    I hate liberals. If you are a liberal, do not reply.
  2. It isn't age appropriate. by Sheetrock · · Score: 3, Interesting
    The types of video games kids get their hands on nowadays amount to a pornography of violence. I don't know how we've made the leap so quickly from Pong to Postal, but I've come around to see the point of people who call games like Grand Theft Auto 3 and Doom "murder simulators".

    It doesn't seem to matter that there's a sticker on the front of the box that says M; 13 year olds are playing this stuff, and one can see with MMORPGs that the lines between fantasy and real life are dangerously blurred for people much older than that. The industry has been warned to clean things up, and has promised to do so, but this mental sugar keeps getting dumped to the shelves because it costs less to package violence than plot (look at movies as an example.)

    Maybe the development of decent games like Myst should be subsidized; maybe the distribution of violent games should be hindered for the public good? I think we've moved well beyond establishing that violent or extremely compelling video games are a danger to some individuals and the people around them: now is the time for research into potential solutions.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




  3. Eh I can't wrap my mind around this by Anonvmous+Coward · · Score: 3, Interesting

    I just watched LOTR 2 last night. There's a scene in it where a child must pick up a sword to defend himself. This is fiction, but from what I understand from history there were times on this planet where kids did have to worry for their lives. Did they have incidents like these?

    I remember when Doom was blamed for Columbine. I read the journal that got that line of thought going. Nope, it didn't cause it. It was an outlet for them. To be perfectly frank, I think if those kids had played more Doom, then more of their anger would have melted away. Who knows? Enough activities like that (laser tag?) might have prevented them from carrying it out.

    It's really hard for me to accept that video games cause violence while I and many others were raised on them. I've never raised my fists in anger. My friends and I never started fights. Never did the "stand toe to toe with you because I'm a bad dude" maneuver. None of us live in rage or anger.

    As interested as we were in these games, you'd think we'd have been anything like those kids that shot up Columbine. None of us even had an interest in guns.