The Quest For Frames Per Second In Games
VL writes "Ever wondered why it is exactly everyone keeps striving for more frames per second from games? Is it simply for bragging rights, or is there more to it than that? After all, we watch TV at 30fps, and that's plenty." This editorial at ViperLair.com discusses motion blur, the frame-rate difference between movies and videogames, and why "...the human eye is a marvelous, complex and very clever thing indeed, but... needs a little help now and then."
That article reminds me of the TV ads with scientists explaining how our patented hydro-oxytane reaches deep into your pores and assasinates uglificating bacteria.
Author seems to understand about as much about the primate visual system as... well... anyone else that's never studied it. The visual cortex doesn't "add blur."
His general point is probably correct, but is reasoning is fucked.
There are no trails. There are no trees out here.
I tried to RTFA, but I fainted mid-way during the first paragraph.
(They're all from the one paragraph introduction...)