Slashdot Mirror


The Quest For Frames Per Second In Games

VL writes "Ever wondered why it is exactly everyone keeps striving for more frames per second from games? Is it simply for bragging rights, or is there more to it than that? After all, we watch TV at 30fps, and that's plenty." This editorial at ViperLair.com discusses motion blur, the frame-rate difference between movies and videogames, and why "...the human eye is a marvelous, complex and very clever thing indeed, but... needs a little help now and then."

1 of 72 comments (clear)

  1. No by RzUpAnmsCwrds · · Score: 4, Interesting

    1: 30 frames per second is simply not enough. It's fine for movies and TV, but that is only because TV shows and movies are designed around the limits of the medium. Ever notice how TV shows and movies don't have a lot of quick, jerky movements? Those movements lead to motion sickness on TV and in movies, and they are the exact movements in 3D games. 30fps makes me sick, I can tolerate 60fps.

    2: Remember, FPS is the *average* framerate. It may dip well below that mark. My goal is not to have the most FPS but to have a reasonably high resolution with FSAA and AF on, all the detail settings to full, and to never have the game dip below my monitor's refresh rate (75Hz).