The Quest For Frames Per Second In Games
VL writes "Ever wondered why it is exactly everyone keeps striving for more frames per second from games? Is it simply for bragging rights, or is there more to it than that? After all, we watch TV at 30fps, and that's plenty." This editorial at ViperLair.com discusses motion blur, the frame-rate difference between movies and videogames, and why "...the human eye is a marvelous, complex and very clever thing indeed, but... needs a little help now and then."
To properly frame a great painting it takes hours of painstaking work. Paintings framed at those rates probably have hideous gaps in the corner joints. They could not have had the proper time select colors and textures for matting and framing materials that would properly enhance the beauty of the artwork. They must be framing pictures in an Asian sweatshop with thousands of overworked and underpaid children with bleeding fingers.
Think of the children!
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I think some people take this FPS thing way too seriously. 50fps without hiccups is all I really need.
Speaking of graphic cars, I just purchased Madden 2004 and right after I bring it home I come to find out that it won't work with my GeForce 2 MX. I was planning on getting a card when HL2 cames out but it looks like I'm going to have to buy a card this weekend or next week. A GeForce FX 5200 is all I really need and that is all I'm going to get. It should last me for at least 2 years.
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One is born into aristocracy, but mediocrity can only be achieved through hard work.