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Challenge In Games Is Not A Dirty Word

Thanks to GamerDad for their editorial discussing why there should be more difficult-to-complete games out there. The piece takes difficulty complaints regarding F-Zero GX for GameCube as a starting point, saying "This isn't the first time a top quality, high profile game has kicked people in the butts with challenge and it won't be the last. This kind of challenge is good for gaming and we need more games like it." The article goes on: "Players have grown accustomed to difficulty levels that are far too easy and I think it's contributing to their boredom with many games", but also cites specifics: "The most important thing about challenge, and it's one that F-Zero GX gets right, is that the game must let the player know it was their fault that they lost."

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  1. Re:On a Slight Tangent by Goldberg's+Pants · · Score: 4, Informative

    Starcraft is the same. The AI knows from the start the entire map layout AND where you are. Easily demonstrated by cheating to remove fog of war, and watching the AI IMMEDIATELY head in your direction.

    Cheating AI is something I REALLY hate. It's just a kludge developers use to make the AI seem smarter than it is. Without the cheating, most game AI would be dumb as a brick.