Spector Talks Deus Ex Sequel
Thanks to GameSpy for their interview with Deus Ex creator Warren Spector regarding the eagerly-awaited FPS sequel, Deus Ex: Invisible War. Spector discusses the equal co-development of the different DX2 versions ("We started right at the outset wanting to make a game simultaneously for both the Xbox and the PC"), the state of the US games industry ("The costs of doing business and the risks are so high that everybody's getting super conservative"), and what needs to evolve in the future ("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
Just so you know...the "other" writer is Sarah Paestch, not Sarah Page.
Yes, yes, I'm dating a video game writer. And she's a *girl*! How cool is that?
...but it's being eaten...by some...Linux or something...
I don't know if it is "all about the money".
You can still make games cheap, or even free.
But people don't want that anymore. Big budget games CAN be so much better. Yes, there is a lot of big budget crap too, but most of the really good games have really good budgets.
I want good voice acting. I want gameplay that has been tested like crazy, and tweaked to (hopefully) perfection. I like eye candy, and I like big-time on-line support that works.
So, I wouldn't say that the game studios are all money-grubbing pigs- doing it for the money, instead of the art. I would say that most of them are just responding to the consumer demands. And it takes big teams, and a lot of talent, and a lot of time to create a game now.
No reason to lie.