Cubism For CG And Movies
Aidtopia writes "Computer Graphics pioneer Andrew Glassner has a cool page on virtual cinema. The Matrix Reloaded introduced us to virtual cinema--re-rendering live action to show it in a way that would be difficult or impossible in real life. Glassner takes this much further by using unusual (and physically impossible) camera distortions, morphing multiple points of view simultaneously in single continuous image. Could this be the next big revolution in film? How long until we see a movie done like this?"
You can read the original PDF paper here
--Tim
...to virtual cinema???
Oh, is that why it sucked?
(just kidding, it sucked for entirely different reasons)
I don't see where the submitter gets off claiming that MR introduced us to *any* new cinematic technique, except perhaps for the fight scene with 200 Agent Smiths and not only was that done poorly but the whole thing could have been avoided if only Neo had done another one of his Superman jumps. In other words, it was gratuitous.
Yeah, I'm sure we'll see cubism in movies. It's another knob the show business kids can turn that will make their latest turd appear "original" and "daring", but I bet we won't see intelligent use of it for several years or more, not until a director actually has need for the effect as part of the narrative. Terry Gilliam's Fear and Loathing in Las Vegas might have benefited, for instance.
BTW, that's one of the things that made the original Matrix so unique... it's use of bullet-time was one of the very rare example of a new special effect that is put to intelligent use right off the bat. What a great movie.
Is this truly the only Earth I can live on?
It is looking a little slow already. So in case it goes down, here is a link to the google cache.
"I don't need a compass to tell me which way the wind shines." - Mr. Furious, Mystery Men
When do we get to see a good movie with a good STORYLINE again? The Godfather and the LOTR series are excluded because they are originally written works. I mean, Matrix 2 looked cool yet it was still boring as hell. I don't need to have a degree in temporal mechanics to undersstand it, I need some serious acid instead! People want more story, less bullshit and Alyson Hannigan nude scenes.
Hate me!
Reminds me of Panquake
http://wouter.fov120.com/gfxengine/panquake/
I vote now to construct a counsel of Holy and/or Wise Men who can seal this technology away to prevent Quentin Tarantino from abusing it.
We could then possibly, umm, have Quentin Tarantino sealed away as well...
/* * pope1 */
Video games have used camera morphing and strange distortions for a long time. The Matrix was the first move I can think of that used those techniques successfully. They look cool and were good for a few movies. But taking them to the extreme is always going to feel like a Matrix/Video Game rip-off. Instead of making a movie that uses every excuse for a new morph, how about using traditional cinematography for 99% of the film and using one or two really cool and appropriate morphing effects.
Don't get my wrong, I love the effects. They look great. But c'mon, when someone has a good idea you don't beat it to death. You subtly modify and expand on it to create something unique and equally pleasing. The movie industry seems to lack creativity lately.
...less Alyson Hannigan nude scenes? Bite your tongue!
"A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
From these "modified" CG applications, how far are we from completely CGI movies that are indestinguishable from real life?
Final Fantasy is the closest we've come, but it was still clearly CG. If you try to, there are a few brief seconds where you can suspend the belief that it's CG and it actually looks real. Maybe in the future it won't take effort... but instead will take effort to see that it is CG instead of live-action.
Would a completely CG movie be economical? Beyond just the "geek appeal" of a pure CG movie, I mean... In mainstream movie making, could CG characters eventually be cheaper than "real" actors? Somehow I doubt it.
Stewey
There are 10 kinds of people in the world. Those who understand binary and those who don't.
It's not there yet. Either the technology or the animators themselves. I hate to beat a dead horse, but the article already brought it up, matrix reloaded felt a lot more like the spirits within than the origonal matrix.
IMHO, MR was ruined by crappy CG. They should have done all the same stuff using bullet time instead and it would have come out a lot better.
I'm not anxious to see the next disappointing CG movie.
As I think was said above, once this technology gets popular it is going to be abused. There are going to "trippy" movies where every scene has twisted backgrounds or characters and it's going to be so much "art." It's just like when someone gets Photoshop for the first time...every single image they produce comes layered with filters. Ever had a friend who was a guitarist and hung around with him when he got a new Wah pedal? Same thing...constant wah effect. It's pretty much human nature to beat new, innovative things to death. The challenge is finding the newest stuff to beat. I guess this is it.
Does your favorite actresses' boobs look a little large in that magazine or tv advert? Her waist a little thinner? It is already a mainstream business practice to make products and people more appealing to audiences. I've even heard they did it in the Charlie's Angel's movie to make Drew Barrymore look thinner.
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
I've got a convex mirror and a fish-eye lens. Anyone want to fund my startup special effects company?
-- Posting with Karma to burn.
Real simple.
The future of cinema isn't gonna look anything like what this article talks about. It's obvious. Every person i've shown this to has had their chin hit the floor.
Bowie J. Poag
Andrew Glassner *had* a cool page on virtual cinema. Then it was slashdotted.
You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
direction, acting or cinematography aren't the key creative process in filmmaking... editing is (and because of the editing techniques he pioneered, D.W. Griffith can be said to be the father of modern cinema). Of course this all depends on if you ascribe to the auteur theory...
An implicit question of the last, oh, 28 years in movies (using Jaws as the start... maybe 2001?) is if big special effects are an editing process (and, thus, creative) or just the next step in set design? Bullet-time and wire-fu may be neat tricks, but do they add anything to what the story is saying (heck, it's quite possible that movie A can use both to say something while movie B can just use them as garnish)? But even The Matrix's big selling point isn't the action (or what differentiates it from say Ballistic: Ecks versus Sever). If it was limited to non-CGI techniques from 30 years ago, would the movie suffered anything more than "realism"?
So this article has this neat cubism thing. Another tool in the workbench. But film isn't painting. Visuals are a means not an end. Maybe someone will come along and blow us away. But Memento and Irreversible work by using a cut and paste method developed a century ago, not an advance in digital postproduction.
What is music when you despise all sound?
You were supposed to be in Hollywood, making sure they didn't screw up my favorite movie.
Not posting the good plot ideas on slashdot 12 months too late.
Nice going bill, you dropped the ball on this one.