Half-Life 2 Writer On Plotting Freeman
Thanks to Planet Half-Life for their interview with Marc Laidlaw, writer on both the Half-Life games, who answers questions about Gordon Freeman's (and other less cipher-like NPCs') genesis, suggesting "...some of the character creation process is very analytical... but a large part of it remains intuitive", and goes on to point an admonitory finger at Joseph Campbell's Hero With A Thousand Faces: "I have great respect for Campbell, who never intended to create a boilerplate for insecure storytellers, but the mythological hero has been done to death." Above all, Laidlaw hopes you have a good time come Half-Life 2's September 29th appearance, saying: "I think the only sector of the audience likely to feel any disappointment are those fans who adored long-jumping between bits of floating rock on Xen."
Freeman isn't a character. He never says anything. He never interacts with anyone. You only see him on the game box.
All the scientists and stuff talk to YOU (yes, they call you Gordon. But that doesn't make him a character). Half-Life is about immersion, and they made Freeman a non-character to help draw you in.
It pissed me off when Gamespot or IGN or someone named Gordon Freeman the coolest game character ever or something. Because he's not an actual character!
no thanks
Back on topic, I'm not sure I ever thought that there needed to be that much writing to go with Gordon Freeman himself. The writing was mostly in what Cigarette Smoking Man said and what all the people around him said.
And I'll go ahead and say it now: if Gordon speaks in HL2, then it will ruin the very quality that the parent comment to this one spoke about.
Curmudgeon Gamer: Not happy
Long jumping from a flying rock to a flying manta-thing was extremely frustrating. It was the only part in the original game where I ever considered giving up on beating the game (you don't beat a game if you cheat). The final fight was to damned hard and frustrating with all that jumping and the teletransportation portals the boss shot to you every god damned second. I only finished when I learn read that you can shoot the flying portals and make them teletransport your bullets instead of you
I'm glad they are ditching that 'gameplay' out.
16,777,216 comments ought to be enough for any forum!