Initial Half-Life 2 Benchmarks Released
dfj225 writes "According to an article on ExtremeTech.com, it looks like ATI has the lead in Half-Life 2 graphics card performance. Valve benchmarked their new game using the top cards from both ATI and nVidia. Results show the ATI Radeon 9800 Pro drawing around 60 FPS while the nVidia GeForce FX 5900 Ultra only draws around 30 in Half-Life 2's DX9 full precision tests. Read the article to see results on other tests that Valve ran." Update: 09/11 13:06 GMT by M : Another article about the presentation.
Also, the Planet Half-Life Screenshot Gallery, a page with a huge number of interviews with Valve staff and previews of the game, and Videos. The huge one is awesome.
September 30th! I can't wait!
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Actually, if you bother to read the god damn article, you'll find that your 4600 (and my NV28 4800) beat the NV30 cards when the DX9 gubbins is turned off. Given that Valve are saying that it'll run on a DX6 or later card, it looks like this'll be a viable option for us poor bastards with 6 month old hardware.
If you were blocking sigs, you wouldn't have to read this.
OpenGL is ahead of DX and always will be. You get faster access to new features through vendor extensions and often better access to them.
You may be able to access more advanced features, but that also ties you down to writing specific code for each card you want to support. That's a freaking nightmare. API's are supposed to help you avoid doing that. As I said, both OpenGL and DX have had issues regarding this, but OpenGL's issues are far more prevelant and pervasive than DX's are at the moment. OpenGL 2.0 will fix a good bit of this, but it's not out yet (no.. it's not... all the pieces are in place but it hasn't been ratified yet).
or instance Carmack has talked about how he is better able to access some of the advanced shader features on Nvidia cards through the OpenGL exposed elements than through MS's DX9 interface which was coauthored with ATI
He's also commented on how miserably slow the nVidia cards are with the higher shader functions, even after dropping the precision back to 12 or 16-bit (compared to 32-bit in DX9, which ATI supports fully).
Hell, read the TechReport's discussion on HL2 and nVidia -- spending 5x more time optimizing the NV3X codepath than the generic DX9 codepath and still not even reaching the generic's performance is not a good way to spend your time. If I was a game developer (I'm not) I sure as hell wouldn't do that for most cards. The only reason Valve or id did so for nVidia is because they are such a huge market segment. Do you think they'll be looking at any optimizations for S3 or Matrox? Doubt it.
Until ATI stops writing crappy drivers and prematurly killing still sold hardware I won't be supporting them.
Same. Which is why my next card is probably going to be ATI -- they've ceased doing either of the above. I'd still like to see a unified driver architecture from them, but their drivers and support have been very good for the past couple years. Which also happens to coincide with them firing their entire driver team. Which also occurred at the same time as the utter lack of driver support you reference. The new team seems much better about actually doing their jobs.