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GeForce FX Architecture Explained

Brian writes "3DCenter has published one of the most in-depth articles on the internals of a 3D graphics chip (the NV30/GeForce FX in this case) that I've ever seen. The author has based his results on a patent NVIDIA filed last year and he has turned up some very interesting relevations regarding the GeForce FX that go a long way to explain why its performance is so different from the recent Radeons. Apparently, optimal shader code for the NV30 is substantially different from what is generated by the standard DX9 HLSL compiler. A new compiler may help to some extent, but other performance issues will likely need to be resolved by NVIDIA in the driver itself."

3 of 185 comments (clear)

  1. Re:Say what by cbreaker · · Score: 5, Insightful

    haha yea I guess so. It'll be awhile before it's considered "okay" for any sort of media to say that an nVidia board has sucky performance.

    It keeps getting excused away by "archetecture changes" or "early driver issues" or "the full moon."

    Go go ATI! You brought competition back to the consumer 3D board scene, thank you!

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  2. Re:Say what by robbyjo · · Score: 4, Insightful

    Know that there are many ways to do one thing and there are pros and contras in each of them. In this case, it seems that NVidia's is not chosen and the way DX9 handles things undermines NVidia's method. It's not necessarily because NVidia sucks. Remember that there are politic struggles among Microsoft, NVidia, and ATI during the inception of DX9? I think NVidia now falls victim of it.

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  3. Re:Say what by Anonymous Coward · · Score: 5, Insightful

    The fun thing about HL-2 is it'll likely be the first game where you WON'T have to install a patch or updated Catalyst driver to actually play it with your ATI. WOOT. Go driver development...