Game Innovators Pick Their Favorite Titles
Thanks to Ludology.org for pointing to the Georgia Tech game morphology project, which, although still in development, has asked famous creators and academics for their favorite games of all time. Interesting picks include Warren Spector's kudos for Ultima IV ("Wait, you mean games can be about more than just killing
things? Whoa! This game, with its ethical underpinnings, changed my life"), Henry Jenkins' choice of Myst ("not a great game from the perspective of game play... [but influential because] it brought some degree of middle class respectability to games"), and Will Wright's picking of Pinball Construction Set ("[a] heavy influence for me - construction is fun.")
I was really sorry to see Grim Fandango and Homeworld not make anyone's list (aside from a passing mention for GF's art direction). In fact, very few of those interviewed had anything to say about games with decent plots (possible exception: Spector on Ico).
Even games that excel in playability and immersiveness are frequently saddled with sub-par storytelling. Game producers hire professional musicians and artists to do the soundtrack and graphics in their titles, but all to often think anyone can write a damned story and turn in something that a "slash fiction" author would ashamed of.
Grim Fandango had a more polished script and thematic originality than most Hollywood movies. The freakin' manual that came with Homeworld was better than most science fiction novels that get published.
Have a decent plot and story certainly isn't the most important element of a videogame (everyone seems to agree that the ambiguous quality of "playability" is central), but it's probably the most overlooked factor. Game publishers need to stop asking Bob in Accounting to write their scripts and farm out the work to novelists whose books aren't selling because all their audience wants to read are Star Trek and Babylon 5 licensed books.
// I will show you fear in a handful of jellybeans.
Super Mario Bros. 3, Metroid Prime, Zork, Ultima VI, Resident Evil (cube remake), Tempest 2000, Dig Dug, Knights of the Old Republic, Space Quest III, Kings Quest IV, Planetfall, Beach Head, Alice In Wonderland, Wing Commander, Star Wars Arcade, Paperboy, TRON, Zelda, River Raid, Miner 2049'er, Street Fighter II, Super Mario Kart 64... Most likely missing a few.
Jeff Minter rules! Afterall, what's a 2D / 3D shoot-'m-up worth without:
- halucifying sounds and graphics
- gameplay
- sheep!
And now, for something completely different. Go XCruise your filesystem!
I'd love to see a 'classic games' CD that universities could use for classes in game design (with everything tweaked to run on modern OSes).
Don't forget Thief! Personally, I was somewhat surprised that none of Sierra On-Line's classic adventure games made the list. Where's the love for King's Quest, Space Quest, Leisure Suit Larry, and all the rest?
DecafJedi
my weblog: apropos of something
Well, that's my 5c :)
i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
Unless I missed something, this whole article seems to have completely overlooked fighting games.
Fighting games may not have amazing storylines, but ignoring them seems to be a pretty big oversight. Are they really that non-influential in the big picture?
The original Street Fighter 2 would have to be the earliest influential game in the genre. Do fighting games have any influence in genres beyond their own?
My stupid web site