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Final Fantasy X-2 - Travesty Or Welcome Change?

Thanks to GameSpot for their hands-on preview of the English-language Final Fantasy X-2, ahead of the RPG's release on PS2 in early December. Early buzz on the title was mixed for fans of the normally staid Final Fantasy series, when "...rejoicing changed to bewilderment as more information and assets appeared - assets that had Yuna kickin' it in a pair of hot pants and packin' a pair of pistols." But the article suggests that mixing things up may be a good idea after all: "While we thought Final Fantasy X-2 would end up being viewed as an aberration in the Final Fantasy franchise, we're not so sure anymore. The localized story stays true to a lot of the classic themes the Final Fantasy games are known for, silliness notwithstanding."

8 of 57 comments (clear)

  1. Evolution of a franchise by neostorm · · Score: 4, Interesting

    A lot of people had similar reactions when Final Fantasy 7 was released. Though 7 had much more groundbreaking additions to bring to the RPG scene, there were a lot of mixed reviews because it changed the formula that the series had held for several generations of products.

    FFX-2 can be seen in a similar light, though I don't think anyone can argue it's brining anything new to the scene at all, in fact it has a good amount of backwards momentum for some existing Final Fantasy mechanics; the class change system existing in X-2 is severly crippled when compared to FF 5 or FF Tactics.
    However this iteration just goes to show that Square does not fear change to their flagship product. Personaly I'm not going to touch this game with a 100-foot-pole, I think it's horrible as far as my tastes are concerned, but I have to give them respect for not falling into a repetitious churning of the "what works" formula(examples to this would be EASports and Disney entertainment), and continuing to experiment in the medium.
    You have to have a lot of balls to display such extreme experimentation with your multi-million selling franchise as square has in recent years.

  2. Bah! by Anonymous Coward · · Score: 2, Interesting

    That's right, Bah! I say. They really didn't need to do X-2. One thing I've loved about the series, is in each incarnation, there's always something new/different to learn.

    FF2 had a different way of increasing stats.
    FF4 introduced summons
    FF5 had the job system
    FF6 had the equipping of Espers to learn magic
    FF7 had materia and materia linking
    FF8 had the equipping of certain items to learn certain spells
    FF9 had a similar system, but introduced special abilities in to the mix as well.
    FFX had the sphere system which was an interesting take on the job system

    (I haven't played FF3 yet.) From what I understand FFX-2 uses near the same sphere system as before, and I can't help but feel the story is going to be a let down. After a big epic clash in FFX, it's gonna be real difficult for FFX-2 to live up to that.

    Of course that's just my opinion, I could be right.

    1. Re:Bah! by brkello · · Score: 2, Interesting

      I always find this funny. FF8, by most people's accounts, was the worst of them all. FF8 is my personal favorite though. I really enjoyed having a character that wasn't a team player. He was independant and strong, but learned and developed along the way. I just found him to be more interesting than the normal good guy, team player, save the world type character. Ahh, all this talk of FF...makes me want to do the whole series over again...good memories.

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    2. Re:Bah! by Wildfire+Darkstar · · Score: 2, Interesting

      You've got your progression a little off there....

      FF2 was the first mainstream console RPG to eliminate traditional experience-based level building. It's difficult to describe in one sentence, but the basic premise was that stats increased as you made use of them: your HP went up if, after a battle, your HP had been rendered critical. Your weapon proficiency went up when you used a particular weapon type a specific number of times. This system was essentially adopted by Square's other major franchise, the Final Fantasy Legend/SaGa series. This was also the first game in the series with a rotating party: three of your party members were with you for the entire game, but the fourth position changed multiple times throughout. Chocobos and Cid also appeared here for the first time....

      FF3 was the first game in the series with a non-static job system: you could swap characters in and out of various different jobs during the game itself. It was also the first game to introduce summoned monsters, the ability to steal items, jump attacks, Moogles, and a rather startling variety of concepts and themes that would recur many times over the rest of the series. Personally, I'd consider FF3 to be the first game that truly resembles what the series was to become, and also probably the greatest RPG available for the NES/Famicom.

      FF4's two big contributions were to go back to the static alignment of FF2 with a more or less completely revolving party (only the main character, Cecil, stayed in the party throughout), and to eliminate the traditional turn-based battle approach in favor of the new Active Time Battle system, which would be used through FF9, is being revisited for FFX-2, and in a few random other Square games, including Chrono Trigger.

      FF5 brought FF3's job system back, but added a new wrinkle in the form of abilities. Sticking with a job for a length of time earned you specific skills from that job which could be carried over between jobs (and give you, for instance, a Knight who could cast Black magic, or whatever). It was also the last FF game before FFX-2 to have a completely static party lineup.

      FF6, as you point out, had the Esper system for magic, but also for statistic adjustments: Espers not only taught you magic, but, on level advancement, would provide bonuses to affiliated statistics. This is, in some respects, a refinement of FF5's ability system, where AP earns you magic as opposed to battle abilities.

      In FF8, while technically keeping experience points in place, you gained the bulk of statistical advances and the like through the junctioning system. Magic was treated as an item which could be drawn from monsters or from specific points on the world map. This magic could then be junctioned to specific stats on each of your characters, and would provide a bonus based on a number of factors, including strength of the spell, number of spells in your inventory, and nature of the spell (elemental junctioning a fire spell to your weapon would give your physical attacks a fire attribute, for instance).

      FF9's system was actually something of a cross between FF6 and FF7's. In this, you learned abilities from your equipment through the accumulation of AP points. This system has recently been adopted, more or less, for the recently released Final Fantasy Tactics Advance.

      FFX did have the sphere system, but it also deserves note for being the first FF game since FF2 to eliminate experience-based levelling entirely in favor of grid points, which would unlock new abilities on the aforementioned sphere grid. The game also dropped the ATB system in place since FF4 in favor of a more streamlined Charge Time Battle system which allowed for such things as swapping characters in and out of your party in the middle of battle.

      Also, FFX-2 does not use anything resembling the sphere grid. It reintroduces the job system, but adds a number of new wrinkles, such as the ability to change jobs during battle. Plus, it drops FFX's CTB system in favor of a return to the old ATB standard, and brings back experience points. Gameplay-wise, FFX-2 seems to have little in common with the original FFX.

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  3. Re:Welcome change? by neostorm · · Score: 2, Interesting

    Probably Final Fantasy 6 as well. I have great memories of all three 16-bit Final Fantasies and have had a hard time chosing a favorite.
    FF4 had a great story and characters (albeit cliche in many areas), FF5 had some incredible gameplay with the job system and there was a fantastic amount of exploration in the later parts. Final Fantasy 6 is the one that jumps to mind when I think of my favorite though. I guess I'd have to go with 6. So long, so much backstory for all the characters, so many sidequests and discoveries, so much exploration, and such groundbreaking plot for a 16-bit RPG (suicide?! The OPERA!? World destruction?!).
    While the prior two carry great nostalgia for several overall advancements, the latter has so many individually significant memories of enjoyment that I can't not call it my favorite.

  4. Kingdom Hearts: New Flagship? by superultra · · Score: 2, Interesting

    Good points, all, neostorm. Although I'd suggest that for Square, Kingdom Hearts represented the about shift that you refer to, not FFX-2 (although, to be fair, I haven't played FFX-2)

  5. Confused by change of costumes? by Daetrin · · Score: 2, Interesting
    "...rejoicing changed to bewilderment as more information and assets appeared - assets that had Yuna kickin' it in a pair of hot pants and packin' a pair of pistols."

    They specifically mention FF5 and Tactics in the review, why did they think the characters putting on funky costumes is so strange? FF5 certainly had some very odd looks when certain characters equiped certain jobs, so it's not really anything new.

    I'm glad that the review says that "new skills and abilities that can be earned and mastered," although I'm unsure how any skills you learn will be worked in given the "change job class on the fly" system. I'd really like to see a full fledged job class system in the mainline FF series again though.

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  6. Re:Welcome change? by LordLucless · · Score: 2, Interesting

    Using the Japanese System:

    VI: Comes in at the all-round favorite. It totally trumped all previous NES/SNES titles. Graphics were as good as they got, the story was incredibly large in scope, the characters were well developed, distinct and likable. I also love fantasy and post-apocalyptic stuff. Here I get the best of both :)

    VIII: I know everyone hates 8, and for many good reasons, but I just had to stick it in here. I loved the fact that the driving force behind the story was the romance. The weapon system was flawed (I could get 3 of the best weapons before I became a Seed through playing Triple Triad and modding cards), the skill system (Guardian Forces) I thought was terrible, the epic overstory was cliched and forced, but the characters and their inter-relationships were wonderful.

    VII was good, I loved the materia system, and Sephiroth was an awesome bad guy, but it just didn't hit me hard enough.

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