Final Fantasy X-2 - Travesty Or Welcome Change?
Thanks to GameSpot for their hands-on preview of the English-language Final Fantasy X-2, ahead of the RPG's release on PS2 in early December. Early buzz on the title was mixed for fans of the normally staid Final Fantasy series, when "...rejoicing changed to bewilderment as more information and assets appeared - assets that had Yuna kickin' it in a pair of hot pants and packin' a pair of pistols." But the article suggests that mixing things up may be a good idea after all: "While we thought Final Fantasy X-2 would end up being viewed as an aberration in the Final Fantasy franchise, we're not so sure anymore. The localized story stays true to a lot of the classic themes the Final Fantasy games are known for, silliness notwithstanding."
A lot of people had similar reactions when Final Fantasy 7 was released. Though 7 had much more groundbreaking additions to bring to the RPG scene, there were a lot of mixed reviews because it changed the formula that the series had held for several generations of products.
FFX-2 can be seen in a similar light, though I don't think anyone can argue it's brining anything new to the scene at all, in fact it has a good amount of backwards momentum for some existing Final Fantasy mechanics; the class change system existing in X-2 is severly crippled when compared to FF 5 or FF Tactics.
However this iteration just goes to show that Square does not fear change to their flagship product. Personaly I'm not going to touch this game with a 100-foot-pole, I think it's horrible as far as my tastes are concerned, but I have to give them respect for not falling into a repetitious churning of the "what works" formula(examples to this would be EASports and Disney entertainment), and continuing to experiment in the medium.
You have to have a lot of balls to display such extreme experimentation with your multi-million selling franchise as square has in recent years.
That's right, Bah! I say. They really didn't need to do X-2. One thing I've loved about the series, is in each incarnation, there's always something new/different to learn.
FF2 had a different way of increasing stats.
FF4 introduced summons
FF5 had the job system
FF6 had the equipping of Espers to learn magic
FF7 had materia and materia linking
FF8 had the equipping of certain items to learn certain spells
FF9 had a similar system, but introduced special abilities in to the mix as well.
FFX had the sphere system which was an interesting take on the job system
(I haven't played FF3 yet.) From what I understand FFX-2 uses near the same sphere system as before, and I can't help but feel the story is going to be a let down. After a big epic clash in FFX, it's gonna be real difficult for FFX-2 to live up to that.
Of course that's just my opinion, I could be right.
Probably Final Fantasy 6 as well. I have great memories of all three 16-bit Final Fantasies and have had a hard time chosing a favorite.
FF4 had a great story and characters (albeit cliche in many areas), FF5 had some incredible gameplay with the job system and there was a fantastic amount of exploration in the later parts. Final Fantasy 6 is the one that jumps to mind when I think of my favorite though. I guess I'd have to go with 6. So long, so much backstory for all the characters, so many sidequests and discoveries, so much exploration, and such groundbreaking plot for a 16-bit RPG (suicide?! The OPERA!? World destruction?!).
While the prior two carry great nostalgia for several overall advancements, the latter has so many individually significant memories of enjoyment that I can't not call it my favorite.
Good points, all, neostorm. Although I'd suggest that for Square, Kingdom Hearts represented the about shift that you refer to, not FFX-2 (although, to be fair, I haven't played FFX-2)
They specifically mention FF5 and Tactics in the review, why did they think the characters putting on funky costumes is so strange? FF5 certainly had some very odd looks when certain characters equiped certain jobs, so it's not really anything new.
I'm glad that the review says that "new skills and abilities that can be earned and mastered," although I'm unsure how any skills you learn will be worked in given the "change job class on the fly" system. I'd really like to see a full fledged job class system in the mainline FF series again though.
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Using the Japanese System:
:)
VI: Comes in at the all-round favorite. It totally trumped all previous NES/SNES titles. Graphics were as good as they got, the story was incredibly large in scope, the characters were well developed, distinct and likable. I also love fantasy and post-apocalyptic stuff. Here I get the best of both
VIII: I know everyone hates 8, and for many good reasons, but I just had to stick it in here. I loved the fact that the driving force behind the story was the romance. The weapon system was flawed (I could get 3 of the best weapons before I became a Seed through playing Triple Triad and modding cards), the skill system (Guardian Forces) I thought was terrible, the epic overstory was cliched and forced, but the characters and their inter-relationships were wonderful.
VII was good, I loved the materia system, and Sephiroth was an awesome bad guy, but it just didn't hit me hard enough.
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