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Earthbound Petition Making A Difference?

Thanks to Nintendojo for their story regarding Shigeru Miyamoto's positive reaction to an online petition about the Earthbound games. Miyamoto, discussing the series (soon re-released for GBA in Japan) in an interview with Official UK Nintendo Magazine, says "We had high hopes for Earthbound, the Super NES version, in the US, but it didn't do well... You might not know this, but there was a petition in the US, a 'Please make Mother 3 [an Earthbound sequel]' petition and it got about 30,000 signatures! After that, we thought 'Wow... Earthbound fans are really solid'." The petition in question was put together by the fansite Starmen.net, and Video-Fenky previously got hold of a copy, commenting on the "testament to the Mother fanbase's... deep-seated devotion to the game they love."

4 of 32 comments (clear)

  1. 1st post by Anonymous Coward · · Score: -1, Troll

    woo, 1st post

  2. This game sucks... by Anonymous Coward · · Score: -1, Troll

    ...thats why it never made it in the US. Its shitty japanese pop culture garbage. I am ashamed to think that any citizen of the United States enjoys it.

    1. Re:This game sucks... by Anonymous Coward · · Score: -1, Troll

      Before someone mods you out of existence... Which game are you referring to? Earthbound (Mother 2) or the original? I've never played it, but all the talk I hear about it is how much it captures the smaller details of life on earth, such as going to school, getting an allowance from your parents, etc. These are the small innovations it made that created it's fanbase. So why do you think it was pop culture? From what I recall I was a "geek" for playing games in the days of the SNES, so it seems incredibly contradictory to hear someone call an obscure RPG from the 16-bit era "pop-culture". What, specifically, did you think was so "pop" about this game?

  3. Re:Nintendo Power article by Anonymous Coward · · Score: -1, Troll
    I hear goatse.cx is gearing up for a similar marketing bonanza.

    Can't wait.