Slashdot Mirror


Biofeedback Game Soothes Minds

Thanks to GameSpot for their story trailing the November release of the biofeedback based PC/Mac game, Wild Divine. This previously Slashdot-covered, very unconventional title uses a "biofeedback component [to] measure a player's galvanic skin response (GSR) and heart rate variability", and in a quoted gameplay example, "...a player who's required to lower a floating feather won't be able to do it until moving into a somewhat meditative state." Unfortunately, the newly announced "introductory price of $129.95", including biofeedback hardware, may cause a little muscle tension, but the official site has new info on hands-on demo locations.

2 of 14 comments (clear)

  1. !care by acxr+is+wasted · · Score: 0, Troll

    I think we have another candidate for "Most Over-Hyped Game."

    --
    "Come on, let's go drink till we can't feel feelings anymore."
  2. Re:biofeed back hardware? by Anonymous Coward · · Score: -1, Troll
    I think your error came in where you wrapped the aluminum foil. If I recall correctly, the aluminum foil was supposed to wrap snuggly around one's testicles. That should take care of it for you.

    Now, you probably don't have your Atari anymore but I have a working version of this working on mine. Why don't you cum over some time and I'll hook you up to it? It'll be fun.

    I'll bake a cake.

    YOU'VE BEEN HOMO-ASSAULTED!!