Biofeedback Game Soothes Minds
Thanks to GameSpot for their story trailing the November release of the biofeedback based PC/Mac game, Wild Divine. This previously Slashdot-covered, very unconventional title uses a "biofeedback component [to] measure a player's galvanic skin response (GSR) and heart rate variability", and in a quoted gameplay example, "...a player who's required to lower a floating feather won't be able to do it until moving into a somewhat meditative state." Unfortunately, the newly announced "introductory price of $129.95", including biofeedback hardware, may cause a little muscle tension, but the official site has new info on hands-on demo locations.
troll or not i underline it too.
i mean, with lines like "The game is cast in a way that it looks and feels like magic, but it's all working within the psyche." and "With various mind and body exercises, the player navigates--during a healing journey--into a lush, pleasurable fantasy world filled with challenges, adventures, and other experiences to reduce stress, center the mind, and calm the body, cultivating an enhanced sense of self and soul-awareness.", now, soul awareness and other stuff is usually the kind of crap that hare krishnas & etc use when they're trying to sell.. krhm.. 'donate' you a book(against your donation to them) about some mind excersises and crap.
gameplay wise there's not much there. if i want a soothing experience i take a book and read it... not force myself to slow pulse to watch some pre-rendered shit game(by the showoff video it looks like it's a cdi game!).
"transforming experiences" my ass, it looks very much like a beefed up relaxation audio tape.
world was created 5 seconds before this post as it is.