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GTA Played By More Than 70 Percent Of Teens

cdneng2 writes "This Yahoo!/Reuters article indicates that more than 70 percent of American kids have played Grand Theft Auto. The study also indicates that those who played are more likely to be in fights. It's a good thing the authors cautioned that this study did not prove a link between game violence and real-life behavior." The Gallup poll editors specifically and sensibly advised: "The data can't demonstrate causality - boys who are more prone to fighting may simply be more attracted to violent video games."

24 of 75 comments (clear)

  1. well at 70 percent... by MORTAR_COMBAT! · · Score: 4, Insightful

    If 70 percent of kids are likely to fight, then we should be looking closely at the 30 percent of wierdos who don't want to fight, yes? Isn't that the way it works?

    --
    MORTAR COMBAT!
  2. Makes sense by green.vervet · · Score: 5, Funny

    This explains the sharp rise in carjackings, gun rampages, and drownings in shallow water we've seen recently.

    1. Re:Makes sense by blahlemon · · Score: 2, Insightful
      That's right. I think as a society we should base all our opinions on shallow, one dimensional poles about easy to attack, hot button, misunderstood, poorly informed issues. That way we can avoid the REAL social problems caused by the harder to tackle issues like, but not limited to;

      Poverty

      Childhood abuse

      Human Rights violations

      Moral Decay

      Political and Corporate greed

      The destruction of the household.

      --
      It take more faith to believe in evolution than it takes to believe in God
    2. Re:Makes sense by bitrott · · Score: 2, Funny

      Not to mention the rash of disappearances due to poor collision detection. It's a dangerous world out there now. Kids can find heavy weaponry laying about just anywhere! Like under overpasses and behind large crates.

  3. Studies show by Palshife · · Score: 4, Insightful

    Studies also show that people play GTA because it's a good game.

    Ass kicking is ass kicking. Your chances of beating the crap out of someone are the same if you lose at chess.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    1. Re:Studies show by karnal · · Score: 2, Funny

      Actually, I think your chances of being able to beat the crap out of someone if you lose at chess is lower. :)

      --
      Karnal
  4. Re:unfairly moderated by jguevin · · Score: 3, Funny

    I just couldn't find a moderation option for "stupid".

    I don't deserve my moderation points, and I'm comfortable with that.

  5. Re:punk kids by Anonymous Coward · · Score: 5, Insightful

    I hate when adults assume to know what i am thinking. It really bothers me when some egghead who has never gotten any tail or lived when he was a teen can tell me how I think and feel.

    I hate it when some punk-ass kid assumes he knows what an adult's frame of reference is. You're making assumptions that:
    1) they're eggheads
    2) they haven't gotten any tail
    3) they didn't "live" when a teen

    Gee, maybe you're right. You are the very first generation whose elders "just can't understand what it's like to be a kid these days". Aren't you special and unique in this universe. All of history served no other purpose than to prepare the way for your coming.

    Stop thinking you are so special and start to realize that yes, you do fall into a demographic, you do fit into trends, and you are a tool. Then you might be able to do some really original thinking.

  6. When I was in school... by whoda · · Score: 2, Funny

    The kids playing video games were geeks, afraid for their lives. And to play them, we had to walk 2 miles, uphill, in the snow, both ways, and past the captain of the football teams house.

  7. Lies, Damned Lies, and Statistics by I+am+Kobayashi · · Score: 5, Insightful
    The survey found that 34 percent of boys who admitted to being in a physical fight over the last year have played "GTA," while 17 percent who were in a fight have not played the game.


    Shouldn't this number add up to 100? Of all the boys who admitted being in a fight, aren't the only two possibilities that they either (1) have played GTA, or (2) have not?
    I am sure I am missing something....
    --
    --Kobayashi--
    1. Re:Lies, Damned Lies, and Statistics by blahlemon · · Score: 3, Funny

      Well, there is an error margin of +-5%...

      --
      It take more faith to believe in evolution than it takes to believe in God
  8. Re:DUPE! by simoniker · · Score: 3, Interesting

    Yeah, point taken. I've been feeling a bit queasy about quite so many game violence article, too. We'll see if we can't cut them down somewhat in the future (or at least post round-ups).

  9. Twisting Statistics by robbway · · Score: 4, Insightful

    Excerpt: Although the study showed twice as many boys who had played the criminal adventure game reported having been in a fight in the last year, the survey's authors cautioned that did not prove a link between game violence and real-life behavior.

    Later on, the article does paraphrase that this does not show causality. However, a lot of care is always required in interpreting statistics.

    If I gave a sample group peanut butter and jelly sandwiches, but didn't put jelly on 30% of the sandwiches, I'd have 70% PB&J, and 30% PB. Now, if I were to randomly select one person out of the group, observe his sandwich, then put him back into group, and repeat, the number of PB&J's would be about 70% and PB's would be 30%. Guess what? The probability I'll select a person with a PB&J is more than twice that of a PB.

    The important thing to realize is that the violent behavior displayed by the teens that play GTA is not statistically different than random chance. If they took a lot of samples, it's actually less, being 2-to-1 more likely (67% probable) instead of 7-to-3 more likely (70% probable).

    1. Re:Twisting Statistics by tessaiga · · Score: 4, Informative

      You make an excellent point, although it took me a couple of reads to figure out what your analogy was trying to say. (Mostly because the numbers in your post appear to come out of nowhere, and I didn't figure out where you were getting them until I went through the exercise myself.) Perhaps a clearer way of putting it would be:

      The survey found that 34 percent of boys who admitted to being in a physical fight over the last year have played "GTA," while 17 percent who were in a fight have not played the game.
      34% of boys in fights played GTA, 17% did not. This makes a total of 51%. (By the way, where did the other 49% go?)

      That means that of their subset (boys who got into fights), 34/51 = 67% played GTA.

      The Gallup Poll Tuesday Briefing found in an online survey of 517 teenagers aged 13 to 17 conducted in August that 71 percent of boys in that age group have played "GTA," along with 34 percent of girls.
      Of the total group (i.e. all boys surveyed), 71% had played GTA.

      Comparing the two statistics (67% vs 71%), and given that their margin of error was 5%, we can conclude that the group of violent boys did not show a statistically different tendency towards playing GTA.

      I wonder if the news story didn't misquote some of the statistics in the Gallup poll, because as written this doesn't make a lot of sense. (Not to mention the fact that boys in fights who played GTA + those that didn't should = 100%, but it doesn't.) My guess is that the newshound that churned out this story was probably an arts major who didn't pay close enough attention to the details of the poll and made a small typo or two somewhere in reporting the results.

      --
      The bold print giveth, and the fine print taketh away ...
  10. 70% of who?? by Merkuri22 · · Score: 2, Insightful

    I want to point out that the article states that 70% of teenage boys play GTA, not 70% of all kids. I just didn't want readers to think that Slashdot thought all kids in America today were male. :)~

  11. NEWS FLASH! by g-san · · Score: 4, Insightful

    Violent Television is watched by more than 95% of everyone.

  12. For once! by Apreche · · Score: 2, Interesting

    For once the article about violent video games informed the reader that there was no causality. Usually you have to look to the /. comments to find that out, if you didn't already know it. At least someone out there has a little bit of common sense.

    --
    The GeekNights podcast is going strong. Listen!
  13. Oh boy. by NanoGator · · Score: 4, Insightful

    These stories are starting to irritate me. I might be able to jump on this GTA causes violence bandwagon if not for a few things:

    1.) Where's the increase in violence? Why aren't we seeing a flood of copycats?

    2.) The show Jackass has had a couple of copycats. If kids are so weak willed that TV tells them what to do, how come there weren't millions of Jackass'esque attempts?

    3.) How come advertising isn't a much stronger tool? If it's so easy to control kids minds, then why aren't commercials causing big headaches for society?

    4.) Why has it been so freaking hard to find a link? It's hard to imagine that there's any children in the USA that don't have access to a TV, yet despite 40 years of exposure, they're still chasing this one. I wouldn't mind if this research was being used to find ways to improve child education through TV/Games, but instead it's being used to hang it. WTF?

    5.) Why aren't we seeing studies that look at well balanced adults that grew up on games? My generation had Mortal Kombat, and that created quite a controversy. That game was blamed for all that's wrong with the world, but now that that generation is in their mid 20's, how come nobody's looking at them and saying "strange, lots of these people went on to be successful."?

    If you want to prove to me that GTA or any other scapegoat game is causing harm to our kids, then you've got quite a bit to discuss with me first.

    --
    "Derp de derp."
  14. No effect whatsoever by ThePyro · · Score: 3, Insightful

    Going by their numbers...

    70% of all boys have played Grand Theft Auto

    66% percent of all boys who have been in fights have played Grand Theft Auto [34% / (34% + 17%) ]

    So if you've been in a fight then you're LESS likely to have played Grand Theft Auto :)

  15. As a GTA Player... by mraymer · · Score: 2, Insightful
    I'll admit that, in reality, I sometimes feel small urges to take "shortcuts" over curbs and over... heh... people... but those urges are so easy to suppress, and I am sure I've played this game a *LOT* more than most people. Perhaps being 21 and unemployed has something to do with it... heh...

    Gaming is really my only source of income ( when the economy isn't totally fucked, I can sell MMORPG items/accounts for decent money ).

    In fact, I've played so many games that, often times when I go outside and see clouds or a sunset, I think "Damn... I'm surprised my GeForce3 can do this, oh... that's right, reality doesn't run on my computer."

    Heh. I'm actually not kidding, I have thought that before. At any rate, despite all those mental lapses in how I perceive reality... I have no criminal record. I am not a violent person. In fact, I am sure playing violent video games is a form of venting any violent tendencies I may have.

    So, despite what all the blame shifters would like to believe, gaming doesn't make us all crazy.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  16. Hold on now by MilenCent · · Score: 2, Interesting

    First, let me say that I have *not read* the article mentioned in the article. I don't have enough time right now to go through that, but I do consider myself having enough time to chime in on the debate, which is essentially the old "Is GTA3 corrupting our nations youth?" argument that's been going on since the game was released.

    And, let me say that I have never played GTA3! I have a Gamecube. I've never had a PS2, and I sold my X-Box as soon as I got my fill of ToeJam & Earl 3. (Very underrated game, actually, but I digress.) So naturally I'm *hopelessly* unqualified to say anything on this subject, right?

    Well... of course, I would say no. I've been around enough to know that the furor over GTA3 is just another interation of the old Mortal Kombat furor, which is itself a repeat of the furor over a truly old game called Death Race 2000 (which as near as I can tell is not a movie tie-in).

    What I know about GTA3 is all hearsay, but all the reputable sources of information seem to agree. That being:
    - Casual attitude towards killing.
    - Player can hire a prostitute to regain health.
    - After "doing it" with a prostitute, player can then kill her. (A lot of people reference to this, so it must be an important part of the game.)
    - Didn't you just hear what I said? Killing whores!!
    - Oh, and brilliant level design and gameplay, pah.

    Okay, on to the point. In fact, I have had the chance to play GTA3 but I passed it up because I found the attitude behind it disturbing. "Mature" in the videogame world has its sole meaning in the MPAA's definition of Mature, which is, guns, swear words and tits. It's true that you can do a lot of things in the game world, there is a lot of player freedom, and that you don't technically have to do anything immoral, but the game's interface is biased towards doing reprehensible things. When you can collect such an extensive inventory of weapons, you can't help but feel the push towards shooting.

    It's true that whenever I play an RPG with any sort of difficult moral choice, I do feel a bit of emotional weight over the decision. While I play, I lose some of the sense that it is "just a game," because playing it "right" requires so getting into the story. One of the defenses thrown up for GTA3, however, is that it's just a game. My point is, if it's any good, it's not.

    And also, GTA3, while obviously not a direct cause of murders, *is* yet another example of the slow and steady push of our culture towards violence, which has difficult-to-gauge effects. You don't need to reference a hundred half-assed Lieberman-studies to see that.

  17. Yet another example of the news media misreporting by bigbigbison · · Score: 2, Insightful

    the headline is that 70% of teenagers play violent games. However, the actual article says that 70% HAVE played GTA3. There is a difference between saying that they play it and that they have played it. Saying that they have played means that they have tried it. They may or may not have played it more than once. I HAVE played GTA3. I don't play it (I don't own a PS2 and haven't gotten around to buying it for the pc. one of these days...)
    This is like saying that X% of people are drug users when in reality X% of people had only tried drugs.
    However, as the headline states, it is a lot more sensationalistic and more scry to think that 70% ARE playing these evil murder simulators.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  18. Re:punk kids by Muerto · · Score: 3, Insightful

    No, I don't have a problem when adults write about adults. You missed the whole point. I wrote... I just hate when people published documents to adults telling them how their kids think. These adults need to ask their kids how they think. ... My point was parents need to communicate with their children and do the parenting themselves. What we have here is a problem where parents are so afraid of not being able to understand their children that they allow themselves to be tricked into buying these ideas that tell them their children are sheep and unable to make any choices on their own. That children are so hard to understand, and all this does is propagate this fear parents have of their children.

  19. Personally by Joe+the+Lesser · · Score: 2, Funny

    After playing enough Day of Defeat, I now run around looking for Germans to shoot and yell 'Go Go Go!'

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)