Elite Creator On Attracting Mainstream Gamers
Thanks to BBC News for their article featuring a counterpoint to the view that games are just for 'geeks and guys', a point of view recently given publicity by Microsoft's Laura Fryer. The respondent, David Braben, co-creator of seminal 3D space title Elite, argues for the importance of empathy, and suggests that "the 'shoot-it-if-it-moves' mechanic of games like Quake [is] a fundamentally empty experience, unless you're fighting people you know well", even commenting that "...in Elite, we made shooting another space craft illegal, so the player had to think before opening fire." He also discusses his company's forthcoming Sony-published PS2 title, Dog's Life, a mainstream-aimed title which "seeks to create [an] emotional bond with the player" through cute, endearing dog interaction, and, uhm, a 'Smell-o-vision' mode.
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