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Xbox - Borrowing Nintendo's First-Party Model?

Thanks to Gamesindustry.biz for their interview with Xbox VP for game publishing, Ed Fries, in which Microsoft's attitude to first-party game development is discussed. It's revealed that "Microsoft is internally... developing between 35 and 40 Xbox titles", and Fries comments on taking creative risks: "In the beginning, you had people like Seamus [Blackley] and me talking about artistry in game design and so on, but some of that collides with the realities of the games industry." The piece suggests, that with "almost every key third party title available on all three consoles" it's up to Microsoft themselves "...to provide the [internal-developed game] innovation and take some of the creative risks which change a good console into a great one", and ventures that, although Xbox has more third-party support, the "parallels with Nintendo's model are startling."

45 comments

  1. I welcome this by bigman2003 · · Score: 1

    Similar to the story about XSN- their gaming network, I welcome this.

    With EA keeping their paws off of Live, it IS up to Microsoft to create their own games. And as long as they utilize what makes the Xbox unique (Live for one thing) Xbox owners will benefit far more than just getting another version of Grand Theft Auto.

    --
    No reason to lie.
  2. Easier Said than Done by the_riaa · · Score: 2, Troll
    Okay, let's count the number of successful Microsoft-developed games versus the number of successful Nintendo-developed games. While I don't doubt that Microsoft could eventually do it, Nintendo's been not only making first party games for 20 years now, they've gotten really good with it. Plus, it takes time for game franchises to become beloved - Mario, Zelda, Sonic, Metroid, Final Fantasy - those franchises really only cemented their place in history by having consistently good sequels. Face it, if the only Zelda title we ever got was the first NES incarnation, how many would think of the series in such high light?

    And not to knock Microsoft's attempt at doing this (I'd love to see them succeed - I'm always down with good new games), I'll wait to pass judgement until I actually see a good MS developed game. I just hope their new efforts are better than some of the past Xbox overhypes, like 'Blinx the Time Sweeper'. Because we all wondered what would happen when you cross Luigi's Mansion, a Cat, and a TiVo and made a game out of it.

    1. Re:Easier Said than Done by Hes+Nikke · · Score: 3, Insightful

      well... theres Halo (it's about to become a series...) and.... MachWorrior.... uh...Age of Empires.. and um...Halo... OOOHH and Marathon... wait no, that was bungie pre-Microsoft... um... they've still got Halo and MW though :)

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    2. Re:Easier Said than Done by bigman2003 · · Score: 1

      Maybe it doesn't attract the same people as Mario- but they've also got Flight Simulator. Personally I have never gotten into it- but an amazing number of people have.

      Flight Simulator History
      --
      No reason to lie.
    3. Re:Easier Said than Done by Anonymous Coward · · Score: 0

      I've actually been waiting for M$ to announce a Steel Battalion like bundle with a huge flight controller.

      Given their hold on the PC flight simulator crowd (which I don't exactly understand), I think they'd make a killing.

    4. Re:Easier Said than Done by DeadScreenSky · · Score: 1

      Plus, it takes time for game franchises to become beloved - Mario, Zelda, Sonic, Metroid, Final Fantasy - those franchises really only cemented their place in history by having consistently good sequels.

      But *all of the games mentioned were very popular in their first incarnation. And hence, all of their sequels also did very good business. Starting a popular new franchise is as 'easy' as just making an excellent game. Look at games like Devil May Cry or Super Smash Brothers - one game was enough to start a very popular and profitable franchise. Same thing looks similar with Halo and Project Gotham (which was a sequel, technically).

      And franchise alone isn't enough to sell a game - look at the really low (in comparison) sales
      of the modern Nintendo games like Super Mario Sunshine and Metroid Prime. With very few exceptions, you are only as popular as your latest game. I don't think the 'belovedness' of a franchise sells a game as much as people expect.

      * Except Metroid, kind of. Really didn't take off in Japan. I don't think any sequels have either.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:Easier Said than Done by antin · · Score: 1

      Buying a game developer doesn't instantly make it first party... Halo was mostly done before Microsoft got control of Bungie, a better game to judge will be Halo 2 which will presumable be shaped more by whatever management Microsoft decide to assert (though I think they will be sensible to leave well enough alone).

    6. Re:Easier Said than Done by Hes+Nikke · · Score: 1

      when they bought bungie, the announcement was pretty much that MS would be taking a hands off approach.

      but i agree, we'll see... :\

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
  3. Proof is in the Pudding by Anonymous Coward · · Score: 1, Insightful

    Hmmm.. Let's take a look at their Microsoft games website and see how original they are with PC games.... Flight Simulator 1, 2, 3, 4, 5, 6, etc., Mechwarrior 1,2,3 (sarcasm intended).... Zoo Tycoon.... Links Golf, Halo.... Oh, they didn't make Halo... they bought out Bungie... Oh look, Bungie, I mean Microsoft's Inhouse development team is making Halo 2....

    During an interview, it's not uncommon for VPs to gloss over and hype their upcoming products. The proof will be in the pudding with what they come out with. We will just have see how original they are. From their past history, it's just hyped vaporware.

    1. Re:Proof is in the Pudding by Leynos · · Score: 1
      They're certainly trying. Two upcoming games from Microsoft Game Studios Japan:

      Phantom Dust - 3rd person action shooting game with Live multiplayer and customizable characters with a choice of 300 abilities.
      Magatama (Demon Fang Spirit) - 3rd person slash 'em up being worked on by the lead programmer of Final Fantasy VII.

      I regard Amped as one of Microsoft's inhouse successes too. Even if you prefer 1080, you have to accept that Amped is a serious contender for the title of best snowboarding game of all time. IMO, it is the best, but not everyone agrees.

      Later.

      --
      "Did you exchange a walk on part in the war for a lead role in a cage?"
    2. Re:Proof is in the Pudding by Guppy06 · · Score: 2, Informative

      "Mechwarrior 1,2,3 (sarcasm intended)"

      ActiVision, ActiVision, and a collaboration between ActiVision, FASA Interactive and Microsoft.

      Forget MechWarrior, forget MechCommander, why did Microsoft have to give the axe to a straight, well-done translation of BattleTech?

  4. Microsoft is like Nintendo with a brain by Anonymous Coward · · Score: 3, Interesting

    I agree that Microsoft, in many ways, is going with the Nintendo model. Still, it differs Nintendo in a few major ways.

    Market driven from a development standpoint. Microsofts first party strategy is market driven. Nintendo seems to be driven solely by what game they want to make. Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't). Microsoft shoots for mainstream hits every time.

    No Gaps in the game lineup. Microsoft made sure that ASAP after the consoles launch or at launch that it had a game for every genre. Nintendo doesn't do this. The Gamecube still lacks a good first person shooter or exclusive sports games, both genres that sell huge numbers.

    Ready to expand to fill weaknesses. Microsoft is ready to buy up anyone that can do what they can't. They bought game maker Rare to make Nintendo type games. Nintendo had the chance to buy this well established developer, but didn't.

    Ultimate goal's are totally different. Nintendo's ultimate goal is to be what they were. They want to sell video games. Microsoft on the other hand wants to make sure its monopoly extends from the PC to the TV. This is a big difference, cause it is the reason Nintendo basically denies the existence (and refuses to invest in) online gaming. It's why Microsoft has a much better view on the future of gaming, overall. .........

    Personally, I don't see a way Microsoft could lose with their gaming strategy in the long run. They are going to own gaming, it's just a matter of time. The machine is just too well oiled and has that immense bank to fall back on.

    1. Re:Microsoft is like Nintendo with a brain by mr.capaneus · · Score: 0, Troll

      Market driven from a development standpoint. Microsofts first party strategy is market driven. Nintendo seems to be driven solely by what game they want to make. Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't). Microsoft shoots for mainstream hits every time.

      Mainstream hits like Halo and ...... ummm Halo.

      Personally, I don't see a way Microsoft could lose with their gaming strategy in the long run. They are going to own gaming, it's just a matter of time. The machine is just too well oiled and has that immense bank to fall back on.

      If they are going to "own" gaming they will need to figure out somewhere along the line how to make it profitable. Marketshare isn't the goal of a company, profitability is. Right now, the Xbox is hemmorhaging money and getting fleeced in the marketshare competition too. They need to really turn things around if they want the Xbox to be a success.

    2. Re:Microsoft is like Nintendo with a brain by StocDred · · Score: 1, Troll
      Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't).

      Every video game sales chart ever made disagrees with you on that "most ain't" comment.

      Personally, I don't see a way Microsoft could lose with their gaming strategy in the long run.

      I do. Suppose they continue to make lousy games.

    3. Re:Microsoft is like Nintendo with a brain by feyhunde · · Score: 0

      Also suppose online makes a profit. Cause many console online games don't. Some make very nice money, but still are just getting by. Nintendo took the easy way, and let Sega pay for it. Expect that for more games. Online is cool, but consoles aren't the best for them. Only when you have a major player who gamers love can you get most online games to work on consoles. For now, Nintendo is right to shirk the demand. The gamble is big and requires alot of people to work. They don't want another virutal boy.

      --
      I'd say more, but my guild is raiding.
    4. Re:Microsoft is like Nintendo with a brain by edwdig · · Score: 4, Insightful

      Market driven from a development standpoint. Microsofts first party strategy is market driven. Nintendo seems to be driven solely by what game they want to make. Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't). Microsoft shoots for mainstream hits every time.

      With the Xbox, Microsoft is following the same model they do with Windows. That is, allow other people to develop an idea and see how it pans out, then either copy it themselves or buy out people who can do it for them.

      Nintendo's stuff isn't really niche. The average Nintendo game sells better than what 90%+ of games sell. A lot of their stuff is rather mainstream... but mainstream for Japan, less so for the US. But you can't say Smash Bros and Mario Kart aren't mainstream in the US.

      No Gaps in the game lineup. Microsoft made sure that ASAP after the consoles launch or at launch that it had a game for every genre. Nintendo doesn't do this. The Gamecube still lacks a good first person shooter or exclusive sports games, both genres that sell huge numbers.

      FPS games sell huge numbers in the US. Not elsewhere.

      The Xbox wins if you're big on FPS games or online gaming (which most people aren't, or the Xbox would be selling better).

      PS2 wins if you're big on RPGs or games that require extras (i.e. dancepad).

      GameCube wins on platformers, and adventures like Zelda. And on party games.

      Microsoft is ready to buy up anyone that can do what they can't. They bought game maker Rare to make Nintendo type games. Nintendo had the chance to buy this well established developer, but didn't.

      Play a Super Nintendo or early N64 era Rare game. Then play a late N64 era Rare game (Conker excluded) or Star Fox Adventures. There's a huge drop in quality. There was also a huge increase in budget and development time. Most members of the GoldenEye and Perfect Dark teams left. A bunch more people left when Microsoft bought the company. Microsoft didn't get much out of the deal.

      This is a big difference, cause it is the reason Nintendo basically denies the existence (and refuses to invest in) online gaming.

      Nintendo won't invest in online gaming because no one wants to pay to play online. And not many people want to play online to begin with. That said, I do think they should invest in it anyway. People buy products based on what they might possibly want to do with it, not based on what they will do with it. That, and it would shut up the people who bitch and bitch until they convince other people not to buy a GameCube because of it.

    5. Re:Microsoft is like Nintendo with a brain by Anonymous Coward · · Score: 0

      It is 2003. Xbox Live's to-date (over 1 year old) subscription numbers do not even equal Sega.net's first year numbers for the Dreamcast, and Sega.net involved a high monthly fee. Sure, Sega.net |= XBL in terms of functionality -- other than just being an ISP, it did much, much, much less than what XBL's feature set allows Xbox players to do (gamewise).

      In short, Xbox Live is not doing very well. Online gaming is not making money for Microsoft. They are trying to fuck sand at this point - very little penetration.

    6. Re:Microsoft is like Nintendo with a brain by BigKato · · Score: 1

      No one wants to pay to play online? What about Everquest and The Sims? There is definitely a growing market for online console gameplay.

      Just wait til the Phantom blows everyone out of the H2O, you know?

      Hahahahaha!

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
    7. Re:Microsoft is like Nintendo with a brain by unclethursday · · Score: 2, Insightful
      Market driven from a development standpoint. Microsofts first party strategy is market driven. Nintendo seems to be driven solely by what game they want to make. Alot of Nintendo games are like niche movies (great, if you are into it, but most ain't). Microsoft shoots for mainstream hits every time.

      You mean mainstream hits like Kakuto Chojin (fighting, flopped, got recalled), Fusion Frenzy (party, flopped), Blinx the Time Sweeper (platformer, flopped), and Sneakers (action platformer, flopped), or Microsoft's first party sports titles, which sell and play like crap?

      Compare it with the 'niche' titles from Nintendo like Luigi's Mansion (over 1 million sold worldwide), Super Smash Bros. Melee (well over 1 million sold worldwide), The Legend of Zelda: The Wind Waker (over 1 million sold worldwide, hell over 1 million sold in North America alone), Super Mario Sunshine (over 1 million sold worldwide), Metroid Prime (well over half a million, if not over 1 million sold worldwide), and this doesn't include the GBA first party titles, like Pokemon Ruby and Sapphire which have sold over 3 million combined in Japan alone, plus whatever outrageous number in the North America, or the Zelda and Super Mario Advance games which sell absurdly.

      Last I checked, million plus selling games weren't 'niche', on any console. The only 2 Nintendo first party game, released worldwide by Nintendo on the GameCube, that can be called niche because of their genre/type are Pikmin, and Animal Crossing (the latter not yet released in Europe, but has also sold over 1 million units between North America and Japan).

      No Gaps in the game lineup. Microsoft made sure that ASAP after the consoles launch or at launch that it had a game for every genre. Nintendo doesn't do this. The Gamecube still lacks a good first person shooter or exclusive sports games, both genres that sell huge numbers.

      I can agree that there're gaps, especially in releases of Nintendo first party games. And that the GC doesn't have an exclusive FPS (I don't consider Metroid Prime a FPS with it's definite Action/Adventure elements), but TimeSplitters 2, and some others are on it. As for sports, Nintendo doesn't have a great sports lineup, especially of exclusives. But, most Nintendo fans don't buy sports games for their Nintendo consoles.

      The difference being Microsoft's first party and exclusive third party games seem to be lacking (Halo and KotOR not included), both in overall appeal and quality.

      Ready to expand to fill weaknesses. Microsoft is ready to buy up anyone that can do what they can't. They bought game maker Rare to make Nintendo type games. Nintendo had the chance to buy this well established developer, but didn't.

      Hrm, let's see. The most eagerly awaited Rare game, Perfect Dark Zero, has been given a release date of 2006., and may not appear on this Xbox. The game they were working on for the past three years, Kameo: Elements of Power is supposedly coming out this December--but expect it to slip. StarFox Adventures was an overall disappointment to most who played it (but it sure looked pretty). And the first game they're releasing on the Xbox is a game that was considered the laughinstock of their showing at E3, Grabbed by the Ghoulies.

      Add in that many of the GoldenEye 007 team left to form Free Radical (Timesplitters 1&2), and a bunch of others, including many who worked on Perfect Dark left to form another studio (now working on an exclusive GC game); and it doesn't look like Nintnedo lost out by not buying Rare.

      Ultimate goal's are totally different. Nintendo's ultimate goal is to be what they were. They want to sell video games.

      Perish the thought! A video game maker wanting to sell video games? PREPOSTEROUS!!!!

      Microsoft on the other hand wants to make sure its monopoly extends from the PC to the TV.

      You mean convicted illegal monopolies don't do things out of

    8. Re:Microsoft is like Nintendo with a brain by Anonymous Coward · · Score: 0

      You are such a misinformed troll. There are many games BESIDES Halo on the Xbox that are a blast to play. Not only that, but I like having the best multiplatform title and a seamless online network.

      *Points to cave to where the troll came*

    9. Re:Microsoft is like Nintendo with a brain by DeadScreenSky · · Score: 1

      Or Phantasy Star Online, or Final Fantasy XI, etc. Gamers have shown they will pay to play online - just not Nintendo's main demographic, who probably never will.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    10. Re:Microsoft is like Nintendo with a brain by Enucite · · Score: 1

      There are many games BESIDES Halo on the Xbox that are a blast to play.

      Exactly! Like Tetris Attack, Super Bomberman 2, and Super Mario World! ...My Xbox hasn't been used for anything but SNES emulation for the past few months.

      There haven't been any good multiplayer Xbox games released in the past year.

  5. NOTE TO MICROSOFT: by vasqzr · · Score: 0


    Buy Nintendo. Save Nintendo, and you get all their IP.

    1. Re:NOTE TO MICROSOFT: by Prince_Ali · · Score: 1

      Yes because a consistently profitable company with five billion dollars in their coffers needs to be bought out to survive.

    2. Re:NOTE TO MICROSOFT: by Anonymous Coward · · Score: 0

      This is Slashdot. Logic does not apply here.

      Don't ever, ever, ever bring up the fact that Nintendo is profitable or is in solid second place in the worldwide market, for example. And don't you dare state the fact that Microsoft is losing money on the Xbox, Xbox Live, etc. Slashdot readers don't want to hear it, they just want to play stupid, sucking Microsoft's dick all the while.

  6. the right idea by August_zero · · Score: 3, Insightful

    Sony can get away with not having a strong first party line up (though in the last year they are starting to do really well in house with titles like Ratchet and Clank, Dark Cloud 2 and so on) Nintendo exists almost solely on its first party software already. MS has neither Sonys saturation, nor Nintendos quality in house staff so they need to do the logical thing: boost their internal design teams.

    Most 3rd party titles end up on all 3 platforms, and this hurts nintendo and MS more than it does sony because it doesn't convince anyone to run out and buy an x-box or cube to gain access to them, and most people that own a cube or a x-box already have a PS2.

    Nintendo has had the right idea in this sense, they don't buy up large companies like MS tried to do with capcom and sega a year or so back, they look for small companies that have potential, share resources with them, and build them up. Take Rare for example, yeah they split with nintendo but that company wouldn't even likely be around today if not for the time and money nintendo spent turning them into a first class game company. Now they stand on their own (even if their last couple titles were not their best)

    Not all of nintedos proteges pan out, the game "tube slider" by NEC Interchannel was going to be an F-zero title. nintendo wasn't happy with what NEC had managed to put together, so they cut them loose and gave the project to one of Sega's teams.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:the right idea by the_riaa · · Score: 2, Informative
      Not all of nintedos proteges pan out, the game "tube slider" by NEC Interchannel was going to be an F-zero title. nintendo wasn't happy with what NEC had managed to put together, so they cut them loose and gave the project to one of Sega's teams.

      And after playing both of those games, Tube Slider and F-Zero GX, you have to applaud Nintendo for making the right move. Tube Slider is horrible compared to the Sega output, and I for one applaud Nintendo's choice for quality over the quick money - if Tube Slider would've been called F-Zero, it would've sold a ton of titles on name alone. I am glad it didn't.

  7. Typical Responses by mhlandrydotnet · · Score: 1
    1. I hope these games live up to the strict quality control standards of Microsoft.

    2. 40 versions of Halo? Sweet!

    3. Microsoft? Artistic? *chuckle*

    4. By internally developed software, you mean, buying a good software company, right?

    5. And we know nobody reads the articles, but if they did I'm sure we'd hear something about this quote: "We're actually in the process of trying to do less things," Fries comments. "Less things, and even higher quality."

    6. Or this one: That's no bad thing. Microsoft can rely on third party publishers to flesh out the various genres and provide the dull but nonetheless important cross platform support

  8. Am I a dork? by Asprin · · Score: 1


    Isn't that why they bought Bungie and other game developers in the first place? Why does it seem like this announcement is too obvious and too late? Am I a dork for not seeing why this is news?

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  9. well... by the_greywolf · · Score: 1

    they're across the street from each other. what do you expect?

    --
    grey wolf
    LET FORTRAN DIE!
  10. Say what? by Anonymous Coward · · Score: 0

    What does Seamus Blackley know about artistry and game design?

    1. Re:Say what? by Anonymous Coward · · Score: 0

      Ah, you must have played Jurassic Park: Trespasser.

    2. Re:Say what? by Anonymous Coward · · Score: 0

      No I haven't. How about something worth playing?

  11. Sony's in house games by superultra · · Score: 2, Interesting

    I know that when you first think about it, Sony doesn't really seem to have their game dev together. But they really do. Check out the A+ titles they've published throughout the lifespan of the PS2:
    ATV Offroad Fury, Frequency/Amplitude, Dark Cloud 2 (which you mentioned), Gran Turismo 3 (upcoming 4), Hot Shots 3, ICO, Jak & Daxter, Ratchet & Clank, Sly Cooper, SOCOM, Mark of Kri, War of Monsters ... and, there are the risky ones like Getaway, My Street, and Okage - but largely the first party lineup has done, at least critically, fairly well. I think it could be said that Sony has singlehandely done more recently for the platforming genre than anyone including Nintendo (and especially Microsoft). Jak, Sly, and Ratchet are not only great games, but they're quite possibly the best 3D platformers since Mario 64, and in some aspects even better.

    Yes, their sports lineup is undoubtadly a huge joke. Additionally, their first party launch titles, which consisted of Fantavsion, was probably the most lackluster console launch. But they now have more hits than they do bombs, which, unless you're counting Halo as 15 hits, is far more than one can say about MS. And I *liked* Bloodwake!

    I do disagree with you regarding your example of Nintendo and Rare. This is very much what Sony has done with Naughty Dog, Sucker Punch, and much more unsuccessfully 989 Studios. I think Bungie is a prime example of MS replicating this, but I think MS tends to "outsource" their first party titles a little more than Sony and Nintendo. In terms of them buying out Sega and Capcom, that was all rumors and was never really substantiated. Hell, you could've spun a wheel and come up with a rumor than Company A was buying Company B.

    Not in relation to your post August Zero, but to those that have chastised Microsoft for buying up bungie: how is that any different than Sony buying up Verant?

  12. Parallels.....are startling... by vaguelyamused · · Score: 1

    "parallels with Nintendo's model are startling."

    Except Nintendo is making big money at it and Microsoft's X-Box unit is hemorraging money.

    --
    STOP ROCK VIDEO
  13. 35 - 40? by Iscariot_ · · Score: 1

    Microsoft is internally... developing between 35 and 40 Xbox titles

    How can they be developing between 35 and 40 titles? Doesn't it have to be 35, 40, or a number in between? How does Microsoft not know exactly how many games they are developing?

    I'm confused...

    1. Re:35 - 40? by AzraelKans · · Score: 1

      "How does Microsoft not know exactly how many games they are developing? "

      Because he's just some PR guy so he doesnt know for sure?

      Besides PRs have to be careful on this things, games ussually get cancelled or postponed, new games might be made or bought, new teams with new games can be hired
      The point is any number he claims will more likely end up being wrong.

      Anyway 35-40 is not exactly a very open number, if thats at least a close aproximate, it is in fact impressive.

      --
      Go ahead MOD my day!
      More opinions here
    2. Re:35 - 40? by DarkZero · · Score: 1

      How can they be developing between 35 and 40 titles? Doesn't it have to be 35, 40, or a number in between? How does Microsoft not know exactly how many games they are developing?

      There are two explanations:

      1: The PR guy didn't know the exact number, but that it was somewhere in that ballpark.

      2: Many games that count as "in development" are actually just in the idea stage and may, like many games in development at every major game company, get cancelled. Capcom recently made the mistake of announcing a lot of games that were in this fetal stage and ended up "canceling" a lot of games that would've gone unheard of beforehand, such as Red Dead Revolver, Dead Phoenix, etc.

  14. Actually what I think this means... by AzraelKans · · Score: 1

    The number one complaint about the xbox is that every game it comes for it eventually comes out for the PC or is already available in other system. Even games that are "landmarks" for the system like "Halo" are now available for PC .

    When they say the "Nintendo strategy" they mean they are going to invest more money on products of their own so they can be xbox exclusive and not "portable" however this doesnt (theorically at least) mean they are going to do it themselves, more likely they are going to hunt for good teams and hire them to work under their name (not just license or fund their games) which is what nintendo is doing right now. Did you knew Warioware and Warioworld (and the original pokemon btw) were not developed by Nintendo "in house" teams?

    Also they are going to keep hunting for more exclusives teams to build exclusive games for them they already did this with studio gigante and rare (MK6 is rumored to be an xbox xclusive, so Ed Boon and company might be on their sights, they also tried to book ID but they got refused) So their plan is to have a good number of (good) exclusive titles by next year.

    Next year is going to be decisive for Xbox, they have their best line up ever with games that are just going to be available for this system (and high end PCs), so this is their chance to get ahold of a steady fan base and carry them along to the launch of their next console in 2005 (which is safe to assume will be backward compatible)

    Only time will tell...

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    Go ahead MOD my day!
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  15. Its a me! ... by AzraelKans · · Score: 1

    If you examine the first xbox games, you will notice most of them tried to be new franchises (blinx, malice , azurik, halo) but only one of them hit (one that wasnt so original btw) so they are changing that strategy.
    If you examine the new xbox games you will notice they are using old (and not so old) succesful franchises for new games of their own (starcraft,ninja gaiden, conker,mortal kombat) thats the "nintendo strategy" in case you havent noticed it ;-)


    Hey, this guys learn fast!

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    Go ahead MOD my day!
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  16. Is this the first time by Enrico+Pulatzo · · Score: 1

    "Embrace and Extend" becomes "Embrace and hey, wait, this seems to work ok"?

  17. Change presentation by M3wThr33 · · Score: 1

    The major appeal of the XBox is the power.
    The whole philosophy is that it does games better.
    But the change is so marginal that people don't want to change what they have. The real strategy for success is to focus on the fun you can have with an XBox. The power-edge has proven itself successful only in the USA by a scant margin. Elsehwhere it's glossed over. If MS would concentrate on what a majority of the consumers do, then they could hit it off.

    Until then, I'm keeping my Cube and GBA. It serves me well.

  18. Super Mario Bros 3 Superplay by Anonymous Coward · · Score: 0

    http://www.emptylogic.com/suprnova/torrents/299/sm b3.torrent Bittorrent file for an amazing video of Super Mario Bros 3. It's pretty sweet, I'm spreading the .torrent link everywhere that I can.