Capcom Tries Space Dinosaurs, Online Zombies
Thanks to GameSpy for their review of Capcom's Dino Crisis 3, in which their Xbox-exclusive "second-tier survival-horror franchise" barely survives a bizarre transition into space, thanks to "stunningly inane combat sequences" and "a camera that constantly switches between useless views of the action." A brief interview with the producer reveals even he thinks the franchise "...maybe not as [viable] as Resident Evil." On that note, TotalVideoGames.com has an interview with the producer of Resident Evil: Outbreak, the forthcoming PS2-exclusive online title, and he suggests: "Whereas other games have and will make use of voice chat, we decided not to. The main reason for this is to preserve the essence of Resident Evil games, namely the fear." Do these Capcom franchises still grip gamers like they used to?
Repetitive suspense scenes, godawful voice acting, and plots with holes Nemesis could hopscotch through without ducking have leeched much of the suspense away I fear. As with many horror movies and games, the first will always be the best. The most potent fear is that of the unknown.
Not to say that it can't be done, but it's gonna take a restructuring of Craven-esque proportions to bring back the chills and screams to the series.
And don't get me started on Resident Dino, I don't have the strength. Something has survived.... and it wasn't gameplay, plot, or thrills.
"Not all who wander are lost" -- JRR Tolkien
Something tells me, however, that it probably won't come in the form of Tomb Raider 6: Keep Raidin' Them Tombs.
DecafJedi
my weblog: apropos of something