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A Tale In The Desert's Social Evolution Examined

Thanks to Gamer's Pulse for their revised review of A Tale In The Desert, discussing their re-visiting of the unique Windows/Linux MMORPG. The review sums up the combat-free MMO title's goals as: "working together, being social, and trading with other people, all in the name of a unified Egypt", and the reviewer talks about the "new laws and structures and new technologies" being implemented, and the new problem of virtual deforestation: "Recently, the skill of clear cutting was offered in a new university, and some people didn't heed the warnings [that] once a tree was clear cut, you couldn't get wood from it for a whole week." The resulting wood shortages mean that "newcomers to the game won't be able to pass their tests to become citizens", but in-game, tree-friendly legislation may be pending.

1 of 32 comments (clear)

  1. Re:Premise? by kuryakin · · Score: 2, Funny
    WhoTF wants to get home from work to haggle about the rules of an imaginary country?
    Given how successful MMOGs are it would appear that it's quite a lot of people.

    If you spent that time participating in/giving educational compaigns for the real world (no matter what the cause), perhaps the typical apathy of the public would be gone.
    Thank you for taking a break from saving the world and posting this comment in the games section of slashdot. I do appreciate it. But while you are busy being self-righteous other people are just simply playing a game that they enjoy.

    Beats hanging in front of the TV either way.