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A Tale In The Desert's Social Evolution Examined

Thanks to Gamer's Pulse for their revised review of A Tale In The Desert, discussing their re-visiting of the unique Windows/Linux MMORPG. The review sums up the combat-free MMO title's goals as: "working together, being social, and trading with other people, all in the name of a unified Egypt", and the reviewer talks about the "new laws and structures and new technologies" being implemented, and the new problem of virtual deforestation: "Recently, the skill of clear cutting was offered in a new university, and some people didn't heed the warnings [that] once a tree was clear cut, you couldn't get wood from it for a whole week." The resulting wood shortages mean that "newcomers to the game won't be able to pass their tests to become citizens", but in-game, tree-friendly legislation may be pending.

1 of 32 comments (clear)

  1. A Tale in the Desert is cool! But... by PeteyG · · Score: 4, Interesting

    It's not a lot of fun. Conceptually, I was enthralled by the notion of the players creating and backing their own currency. Passing their own laws. Working together to accomplish a goal. Truly, these are things that hint at what wonders MMOGs could truly be!!

    So I payed my 13 bucks. I played for two weeks, and all I did was make bricks, run around, click on a bunch of trees, and 'farm' flax plants by repeatedly clicking on the ground. A Tale in the Desert SOUNDS really freaking neat, but I don't get off on doing the job of a peon or peasant in Warcraft.

    Seriously, these are things though that I would love to see in a game that's actually fun to play.

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    no thanks