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A Tale In The Desert's Social Evolution Examined

Thanks to Gamer's Pulse for their revised review of A Tale In The Desert, discussing their re-visiting of the unique Windows/Linux MMORPG. The review sums up the combat-free MMO title's goals as: "working together, being social, and trading with other people, all in the name of a unified Egypt", and the reviewer talks about the "new laws and structures and new technologies" being implemented, and the new problem of virtual deforestation: "Recently, the skill of clear cutting was offered in a new university, and some people didn't heed the warnings [that] once a tree was clear cut, you couldn't get wood from it for a whole week." The resulting wood shortages mean that "newcomers to the game won't be able to pass their tests to become citizens", but in-game, tree-friendly legislation may be pending.

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  1. Re:Combat-Free MMO? by Anonymous Coward · · Score: -1, Offtopic

    I notice this got modded up as insightful. Not only is it off-topic but it's also not very well worded. The only explanation is that the same people who lack the social skills to operate with society (and therefore have to "roleplay") are also the ones who buy into the Slashdot groupthink and therefore have moderation duties. Not an amazing revelation, but further proof that the system does not work. The only people who moderate are those who agree with the party line. There is no "discussion" at Slashdot, just people patting each other on the back for being so pro-open source.