Single-Player Doom 3 Details Discussed
MohitKhanna writes "GameSpy has posted a new preview of Doom 3, along with a couple of new screenshots from the game. The article gives an insight into what the single-player story mode of Doom 3 will be like, and also introduces a few new monsters." Blue's News has a good round-up of the other Doom 3 articles released today, also including a new Tim Willits and Todd Hollenshead interview at GameArena, and this 2004-due FPS is also previewed at Eurogamer and checked out via GameSpot.
My intention is not to be a troll or to start a flame war--I am geniunely curious as to what makes a game/series like Doom so popular.
Ah, here we go, looks like he pulled out.
I hate liberals. If you are a liberal, do not reply.
From a recent Q&A with Tim Willits and Todd Hollenshead:
GameArena: Will we see extended support in the Doom 3 engine for multiplayer for mods and future titles?
Tim Willits: The player limit is fully scalable. We picked four for a number of reasons but those can be scaled up. As far as mod development goes, we think that with the flexibility and the tools that will ship with Doom 3 - the editors included - and because we pulled out a lot of the game code and put it into scripting, we believe that it will be fairly easy for mod developers to make multiplayer versions of single player mods quite easily.
Todd Hollenshead: The mod guys I think are really going to like it; and John Carmack has even said he's really excited to see what the amateur development community can come out with. Not even from a video game stand point, but from Machinima or what have you, Doom 3 is a tool for amateur developers to create stuff. Then the game as well; its really almost unprecedented in terms of the power it provides people to do things. Obviously we're doing a lot of cool stuff with Doom 3 the game, but now people are going to have something that approaches film quality in the level of visual presentation, on a real time basis. So if you're in film school and looking to make animated films, this is the cheapest package you're going to get when the game comes out - a lot cheaper than Maya.
GameArena: One last question about the multiplayer and then we'll stop bugging you about it...
Todd Hollenshead: We like talking about multiplayer! Its not going to be revolutionary but we never set out for it to be like that, but that doesn't mean we don't want it to kick ass.
Tim Willits: One thing that we added to multiplayer which we haven't really talked much about but I think will be well received is the front end; the ability to connect to id.net and chat and open channels have clan talk; we have an IRC-type client built in to really bring the online community together. I think it should actually be pretty cool. We just got our id.net server at work, its a very cool looking rack machine, so we'll definitely have some fun with that.
Just thought some people might be interested in this bit.