Single-Player Doom 3 Details Discussed
MohitKhanna writes "GameSpy has posted a new preview of Doom 3, along with a couple of new screenshots from the game. The article gives an insight into what the single-player story mode of Doom 3 will be like, and also introduces a few new monsters." Blue's News has a good round-up of the other Doom 3 articles released today, also including a new Tim Willits and Todd Hollenshead interview at GameArena, and this 2004-due FPS is also previewed at Eurogamer and checked out via GameSpot.
My intention is not to be a troll or to start a flame war--I am geniunely curious as to what makes a game/series like Doom so popular.
The game's description so far sounds like it borrows quite a bit from System Shock 2 (notably, on the pacing of the encounters and the bit about the PDA as a device to advance the storyline). Also, I must say that the physics engine tech demo described in the article simply doesn't sound as impressive as the tech demo for Half-Life 2 - stacks of boxes that collapse don't really match up to a "working" engine that reacts realistically.
--- Bwah?
...according to IGN.
Mentioned on the Blue's News link, but not here, since I imagine that not everyone will read all the articles. Seeing as they were all from Willits and Hollenshead's demonstrations at QuakeCon, I'm not surprised that most of the articles are similar, if not identical, in content.
Ah, here we go, looks like he pulled out.
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If Doom 3 truely does succeed at delivering a really outstanding single player experience, then Doom 3 will shatter the expectations players have of PC FPS games. No longer will game developers be able to focus on primarily multiplayer experiences or cheap gimmicks to sell.
About once every couple years, a game comes out that convinces me to go spend another $1000 on computer upgrades. So much for the GeForce Ti 4600 I bought for $400 a year ago - gotta have DirectX 9 support now. Between Half-Life 2 and Doom 3 this Xmas season is going to cost me a FORTUNE!
Some of the ID guys were on the EnterTheGame IRC server a few weeks ago and confirmed that the music is being produced by Trent Reznor. :)
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Its where the game is coming from for some people, Id pretty much created the FPS and with that it has a reputation and many people buy based on the reputation of the company. You know what would be really cool, if Id just released Doom III for Linux, there would probably be quite a massive switch to Linux. Wishful thinking but maybe one day there will be commercial Linux only games, when Windows is all but dead.
Both Doom and Doom 2 were released during reading periods for finals. That was mean.
Why is Carmack working towards vertical development, better graphics, instead of horizontal development (non-graphical development). I understand there are certain advancements in Doom III in terms of physics, but the main thrust is graphics. Why? Oh, because that's where the money is (-cough- ATI/NVIDIA -cough-). I forgot.
Carmack has never claimed to be a content designer. He's a graphics programmer, arguably the best in the world. Why on Earth would you take the best graphics programmer in the world and ask him to work on design and concept or AI. He doesn't care about design, he doesn't care about AI, he cares about graphics.
Additionally, Carmack doesn't do it for the money, he's not Bill Gates.... He doesn't want a massive corporation that runs the gaming industry, he just wants to make his engines(both in the virtual and real worlds) and be left alone.
And since he's the boss, he can prety much do whatever he wants. I'm sure if he wanted to do AI, he's jump full steam into that (and he could probably be one of the best AI guys around), but he likes advancing graphics. Imagine where the industry would be graphics-wise without him.
I'm not suggesting that Doom 3 is gonna be packed with mind-blowing content. I wouldn't expect that from id, and niehter would anyone else. But having played the leaked Alpha, I can attest that it was the first game by which I was ever startled enough to actually physically scream. So they are doing something right.
How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
WTF? Doom was not just a revelation in graphics, it also had some truly kick-ass gameplay. If you are bored one afternoon I also recommend that you fire up quake- it is truly one of the best single player fps games ever. All of ID's titles have had good gameplay *as well as* good graphics. They have the pick up and play factor that means that the game is not too complex. But then I have simple tastes. I want a game, not a life simulator. I want to run around and shoot lots of things, not try to find keys or levers to pull. IMHO, that's what is wrong with gaming these days, if it doesn't use all the keys on the keyboard people think the game sucks. Actually the less keys you use, the purer the game can be.