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Biggest Growth of MMO Titles Still To Come?

ShannonA writes "Dave Rickey examines the growth of the online RPG industry in his newest Engines of Creation article, 'Age of Discouragement?'. Based on his own analysis, and SirBruce's MMOG subscription chart, he projects that the best growth for MMORPGs is still ahead: 'In truth, we are solidly in the growth phase of our market, and our largest related markets have yet to really open up.'"

37 comments

  1. I know why... by Metal_Demon · · Score: 1

    As capabilities of computers and software increase MMO games are, of course, getting better and faster and blah blah blah. I truly believe that nearly all games in the future will have online play, as it becomes easy enough to implement that it doesn't have to take away from single player modes of the same game. Also with MMORPGs as things get more advanced options will continue to increase to the point where you can play them as an Action/Adventure game, have impromptu vehicle races, focus on buildin homes; buying furniture; and social interaction of SIMs, or of course roleplay. To an extent you already can, and I believe these games will continue to become more all inclusive. I'll shut up now.

    --
    Trust Your Technolust
    1. Re:I know why... by PD · · Score: 2, Insightful

      I disagree. I think there will always be games that do not require online play for a number of reasons:

      1) Play at your own level. I am not a game whiz. I used to play America's Army online, but I am sick of getting sniped in the first 30 seconds. There will always be enough people out there who are so much better than I am, that it's just no fun to play.

      2) Play your own game. If I want to camp, I don't need a pack of 12 year olds with foul mouths cursing at me. It's my game and I'll camp if I want to.

      3) AI will get better. I know we keep hearing it, but something's got to shake loose in game AI, right? If it does, that's less reason to play against another human.

      4) Cheating will always be difficult to stop.

    2. Re:I know why... by Metal_Demon · · Score: 1
      all games in the future will have online play, as it becomes easy enough to implement that it doesn't have to take away from single player modes of the same game

      I disagree. I think there will always be games that do not require online play for a number of reasons

      I didn't say the games would require online play only that it would be an option. Also I didn't really mean to say "all" so much as most.

      --
      Trust Your Technolust
    3. Re:I know why... by Mizery+De+Aria · · Score: 1

      Yes, but in addition to mimicking aspects of reality for people to explore ideas and concepts (and perhaps apply them to their own life if they deem it beneficial, and other purposes as well. MMORPGs can be used as research for future living standards)...I don't know what I was going to say

      --
      If you're religishitty, KILL YOURSELF!
    4. Re:I know why... by Metal_Demon · · Score: 1
      MMORPGs can be used as research for future living standards

      You make me curious. Are you saying that a person would do this research by theirself for theirself or that you could somehow get people to use an MMORPG in such a boring fashion as to gleam anything worth researching from it?

      I'm not tryin to put down your thought or anything, I'm geniunely interested.

      --
      Trust Your Technolust
    5. Re:I know why... by Riff10111 · · Score: 1

      Don't forget 5) Story. No MMORPG has been able to produce a coherent, interesting storyline the way offline RPGs such as (for example) Xenogears, Final Fantasy, or the .hack series have done. And due to the very nature of the beast, it's doubtful that they ever will.

      --
      "When I smile, I have a mouth full of teeth; when I frown, I'm not even here."
  2. Post please? by Anonymous Coward · · Score: 0

    Could someone please post the article?

  3. No Problem Buddy! by Anonymous Coward · · Score: 2, Interesting
    Engines of Creation #9: Age of Discouragement?

    by Dave Rickey
    2003-09-23


    To everything there is a season, and a time to every purpose under the heavens:

    A time to be born, and a time to die;
    a time to plant, and a time to pluck up that which is planted;
    Ecclesiastes 3:1-2

    In his keynote for the first day of the Austin Game Conference, Mark Jacobs divided the history of online games in three eras, with the current era being the Age of Disappointment. I can't really understand the logic for doing so, however. Mark is certainly well-acquainted with the history of online games, he was a part of much of it. But history did not stop when Mythic emerged from the contract-development wilderness with Dark Age of Camelot. There were failed games before DAoC, there have been two successful games since (TSO may have been an underwhelming success, but it only counts as a failure when measured against the expectations that were set for it, if AC was a success then so was TSO). In truth, we are solidly in the growth phase of our market, and our largest related markets have yet to really open up.

    That's a bold statement, I know, but I think I can make a good case for it. First, I would refer readers to the MMOG Subsciptions Chart maintained by Bruce Woodcock. Bruce seems to have made good use of his visit to the Austin conference, he has firmed-up figures for quite a few games compared to his earlier versions. Bruce also makes available the source Excel spreadsheet that he uses to generate his chart. A few minutes work with Excel plotting the growth of the US/European OLRPG market makes it pretty clear that the market is seeing continued growth, although with a possibly significant flat spot extending for 6 months prior to the launch of SWG.

    There's a classic progression of the acceptance of innovation/market growth, which is pretty widely accepted these days. It runs "Innovator" (4%), "Early Adopter" (12%), "Early Majority" (34%), "Late Majority" (34%), "Late Adopter" (12%) and "Laggards" (4%). If you plot that curve against that from Sir Bruce's chart, you get the inescapable conclusion that the US/European OLRPG (I'm using that outdated abbreviation deliberately) market is somewhere in the Early Majority phase. Where in that phase is hard to say, but at any rate the market (at around 1.4 million subscriptions) is no more than halfway done with its growth, and correspondingly at least 4 years short of effectively flat market growth ("A growing market forgives a lot of sins." Yes, quoting myself is bad form, but at any rate the market is growing and that growth is fueling a lot of misplaced effort and allowing a lot of mistakes to be washed away with a shot from the newbie hose. For the next few years, good games will succeed and bad games will fail, just as they have been doing for the last 5 years. After that, things gets interesting.

    No game has, to my knowledge, ever seen more than a 15% drop in subscribers due solely to the release of a competitor. Even SWG has created barely a blip in the subscriber counts for the already existing games. What is typically seen is a few months of increasing churn and reduced re-subscription leading up to the expected release, followed by a slow decline in churn and increase in re-subscription back to near the starting level. Rather than wholesale exodus, what is seen is a collective "Waiting for Game X" that results in a slight depression of the subscriber base. Nowhere was his more pronounced than with SWG, which cast a near zero-growth shadow over the entire OLRPG market for more than 6 months. But the main thing here is that nothing happens *quickly*, trends develop slowly and can be hard to spot. However, the market shows classic growth profiles that are fairly easy to project into the future.

    If I'm tip-toeing around

  4. Well....duh... by FileNotFound · · Score: 4, Insightful

    Of course the growth is still to come.

    The growth will come when there are MMO games that do not involve HOURS of doing nothing. Because the devs will finally realize that doing nothing is neither intresting nor excieting.

    The growth will come when there are MMO games that have fun things to do that don't get repetative after 2 days, or after 2 months or after 2 years.

    The growth will come when there are MMO games that have a strong community of players supporting each other.

    The growth will come when there are meaningful interactions between the players. Not "I OWNZ JOO!", not "Lets group up and XP", something deeper.

    The growth will come when there are MMO with massive worlds, meaningful means of transportation and player property.

    The growth will come when the PVP is meaningful and fun. Not something put in just so that highlevels could do "something".

    There is currently no MMO that does this.

    Everquest fails on the player property and has plenty of time sinks. Still the the most "perfect" MMORPG out there. I played it for over 2 years.

    DAOC fails in the same areas as Everquest plus it lacks anything fun to do after 2 months.

    Anarchy Online fails because it's more repetative than tick tack toe and lacks any purpose in high levels.

    UO is dead. Lacks any real purpose other than chat once GM level is achieved.

    SWG is horrid. There is NO reason what so ever to advance your char in the game. The game lacks purpose. Nothing that you do in SWG is fun for longer than 2 months. Took me 1 month to get bored of stockpiling money and buying the BEST gear out there.

    PlanetSide is repetative and in no way persistant. The world needs to be far far larger. The base you capture is lost in an hour and you'll just capture it again, rinse and repeat.

    I'm a MMORPG addict, well used to be. Been clean for months. It's all dull. Even Everquest can get repetative after a few years when your character has better gear than you ever thought possible and withstood challanges that seemed impossible. Once the challanges aren't so challanging, it's not fun anymore. It becomes a huge waste of time. If EQ didn't require so much time to be wasted, I'd still play.

    --
    In Soviet Russia, the television watches YOU!
    1. Re:Well....duh... by Anonymous Coward · · Score: 0

      You have way too many acronyms in that rant.

    2. Re:Well....duh... by FileNotFound · · Score: 1

      And if you can't make sense of them as they are the full words would be just as meaningless to you.

      --
      In Soviet Russia, the television watches YOU!
    3. Re:Well....duh... by Anonymous Coward · · Score: 0
      I didn't say I couldn't make sense of them fucktard - the point being that if people don't know what Star Wars Galaxies is, if, before you use the acronym, you actually spell it out, a person can go to google and get better results than using SWG.

      Where in my post did I say those acronyms were meaningless? Answer the question faggot.

    4. Re:Well....duh... by Xenothaulus · · Score: 1

      The growth will come when Middle Earth Online is released. I hope...

    5. Re:Well....duh... by FileNotFound · · Score: 2, Insightful

      Of course everyone expects growth to come with each MMORPG release.

      Each clames to be the next generation ground breaking release and each fails in some area.

      There are so many MMORGPs lined up for release it's hard to keep track of them all.

      Final Fantasy XI, Dragon Empires, EQ 2, WoW, Horizons, Gems of something or other...bah

      I have long ago given up waiting for MMORPGs, the first months of release never tell you much about the game anyway.

      Oh and to the mod who rated my original post "Troll", I suggest you go back to www.aol.com where brainless jerks like you belong.

      --
      In Soviet Russia, the television watches YOU!
    6. Re:Well....duh... by Jaeph · · Score: 1, Informative

      DAoC now has housing. It's a free download.

      How many hours did you put in during your two months of either DAoC or SWG? I put in quite a long time in the first and am satisfied with the hours I spent versus the money it cost. I'm probably approaching my two months in the second, and I'm happy there as well. When I'm not, I'll leave.

      One last thing - this isn't a math equation, it's entertainment; it would help if you used "IMO" occasionally.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    7. Re:Well....duh... by FileNotFound · · Score: 1, Insightful

      First, why would I have to use IMO? Ever? It's retarded. No shit it's my opinion, everything is an opinion, and facts are very very popular opinions.

      I played DAOC the same way I played EQ. 70~ hours a week and quickly found that at high levels there was NOTHING fun to do other than PVP and that the world was TINY compared to EQ. There were other things that pissed me off, like that level is the ultimate factor. In EQ a lvl 30 could take a lvl 40 if the 30 had better gear, in DAOC gear made nowhere as much of a difference as level. To me that was absurd. Yes there were nice things, certainly the combat is very well done, but still dull in the long run.

      SWG I played far more, proably in the 100 - 120 hours a week range as I played it during the summer when I go to college (Drexel = summer class winter work). I had a Bounty Hunter and found him to be totaly pointless. Sure I could do a TON of things but none were any fun. The community was nothing like EQ, the combat was horrid, the quests pathetic. Pvp was a joke. Nice things? Well the crafting system was by far the best in mainstream MMORPGS but the economy was a joke and the experience curve was enough to make ME groan. Keep in mind I'm an EQ vet so hell levels, XP Hell, level loss, time sinks etc is nothing new to me, but SWG was just horrid.

      Did I get my money's worth? That depends, sure it was piss cheap entertainement. But I didn't want to play after the 2 months. EQ I still want to play today but I just don't have the time anymore. (Not to play at the level I want to anyway, as in organised guild raids every day 6pm - 1am(3am on Fri) with weekend raids Sat or Sun 1pm - 3am)

      Thing is, people are looking for far more out of a MMO than a SP game. People WANT to play MMOs forever. SP they just want to finish. It's not fair to say "I paid $90 for the game and 2 months of playing. Killer deal". I'd rather say that I spent close to a $1000 (multiple accounts)on EQ and I played it for 2 years and would spend more had I the time.

      --
      In Soviet Russia, the television watches YOU!
    8. Re:Well....duh... by Jaeph · · Score: 1

      You play a game more than most people put in hours of work a week, and you're suprised when you've plumbed the depths after a few months? Heck, you played SWG practically every waking hour (and then some), of course you're tired of these things.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    9. Re:Well....duh... by FileNotFound · · Score: 0

      You're such a pathetic fanboy, I just don't know what to say. I'm sure had I told you that I played it 1 hour a day you'd have said "Well you just didn't get to a high enough level to enjoy it!". The time invested doesn't matter. Good MMORPGS are fun no matter how many hours a day you play them. (EQ sucks because you can't enjoy it without less than 5hours a day play time)

      I just told you that EQ remained fun no matter how long I played it, it was just too time demanding. It's one thing to play 80 hours a week, it's another thing to HAVE TO play 80 hours a week or be removed from your guild for "innactivity".

      Good MMORPGS are fun no matter how many hours a day you play them. I know people who put in about 200 days a year into EQ since release and still love it.(Yes I do mean people with over 600 days played. Yes over a year and a half of nothing but EQ)

      SWG is just not fun. There is NO purpose to ANYTHING you do in SWG. DAOC is only fun till you get to 50. Then there is nothing left except a day or two of PVP before you're bored of that too. Then all you can do is restart.

      --
      In Soviet Russia, the television watches YOU!
    10. Re:Well....duh... by Jaeph · · Score: 1

      I'm enjoying SWG, and I enjoyed DAoC. I'm not exactly sure how that makes me a 'pathetic fanboy', just someone with a more positive and apparently less extreme viewpoint than yourself. For what its worth, I'm hardly an apologist for these games - I certainly have things I dislike about both.

      To get back on track, you suggested a number of ways to make mmorpgs appealing to you, and by extension, other people in the "MMORPG as a job" club. I question strongly whether appealing to that crowd is what it will take to make mmorpgs grow. I believe, instead, that to make mmorpgs grow will require appealing to the (say) 10 hour a week and less crowd. This may involve lighter rules, more toys, more action (one of your points, I grant), but whatever it is I'm sure it's different than the perspective of someone who spends 70-120 hours a week playing an mmorpg.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    11. Re:Well....duh... by Anonymous Coward · · Score: 0

      Here, let me help you.

    12. Re:Well....duh... by Araxen · · Score: 1

      DAOC is a prime example of the dev's not having a clue how to market their game. At release they made a big hoopla about RVR being the end all beat all(and attarcted alot of people with). The first 2 expansions for their game are PvE expansions and don't add any new RvR content in over 2 years. People are still taking the same keeps and relics that where put in 2 years ago and nothing really new has been added!

      Now tell me something, why would you almost completely ignore the people you attracted to your game with your RvR marketing campaign and release PvE expansions!?!?!

      It's no wonder DAOC can barely stratch over 20k ppl online now when it used to 40k ppl. Mythic/DAOC is a sinking ship.

    13. Re:Well....duh... by murdocj · · Score: 1

      Don't be ridiculous, you don't *have* to play 80 hours a week. If your guild expected you to play that much, find another guild. You let some online people you never actually met manipulate you into spending every waking moment sitting at a keyboard?

      Particularly with the recent Lost Dungeons addon to EQ, you certainly don't have to play hours and hours. It actually has a time limit on adventures that forces you to complete them in 90 minutes. Even with the normal overhead you are talking 2, maybe 2.5 hours, and you have a really good time... no sitting around killing the same thing over and over.

    14. Re:Well....duh... by BarnDoorBubble · · Score: 2, Insightful

      Of course the growth is still to come.

      The growth will come when there are MMO games that do not involve HOURS of doing nothing. Because the devs will finally realize that doing nothing is neither intresting nor excieting.

      The growth will come when there are MMO games that have fun things to do that don't get repetative after 2 days, or after 2 months or after 2 years.

      The growth will come when there are MMO games that have a strong community of players supporting each other.

      The growth will come when there are meaningful interactions between the players. Not "I OWNZ JOO!", not "Lets group up and XP", something deeper.

      The growth will come when there are MMO with massive worlds, meaningful means of transportation and player property. The growth will come when the PVP is meaningful and fun. Not something put in just so that highlevels could do "something".

      There is currently no MMO that does this.


      You got that right! I got all excited about SW:G but it turned out to be overhyped and unfinished. Even without the technical problems AO proved to be really limited. You could say exactly the same for WWII Online and a stack of other big names.

      But I can think of a handful of real gems right on the horizon. A Tale in the Desert is a breath of fresh air (although no PvP which kinda sucks) and RV in particular addresses every single one of the thigns you mention. And you're starting to get real diversity instead of just the goblins'n'wands or aliens'n'lasers that we've had to put up with. I mean I'm still not even sure what There is supposed to be all about.

      Basically I totally agree with the article. I think MMORPG's have gone through a teething period and are just about to experience big growth. The people that start something off always suffer from the fact that other people just keep coming along and improving on it.

    15. Re:Well....duh... by FileNotFound · · Score: 1

      As I said. At the level I want to play...

      I WANT to be in a guild that DOES play 80 hours a week. I just no longer have that time.

      We would hit 3-5 targets a night, people got so many drops they forgot what they were wearing. I loved it, no matter how hight we set our goal we reached it. The only reason we did it was that we DID play 80 hours a week, we had scouts logged in 24/7, we had a call system for priority targets etc. I swear the army isn't as organised as we were.

      Yet that kind of dedication made EQ far more than a hobby, far more than a life style, it became life itself. We lived for EQ, and it was great.

      Going back now to beat up little monsters wouldn't be fun to me. I want a 150 people guild that can waste the AOW with NO deaths in under 20 minutes from zone entry. I want a guild that WALKS through PoP encounters, anything else just isn't fun to me anymore.

      Once you're "uber" there is no going back.

      --
      In Soviet Russia, the television watches YOU!
  5. mod parent up by Twister002 · · Score: 1

    It pretty much says everything I was going to say. It might look troll-ish, but it's the truth. For a lot of people, these MMORPGs don't hold a lot of appeal. I've tried playing Anarchy Online twice and Ultima Online twice. Each time I ended up cancelling due to lack of interest after a month. Who wants to spend 3 hours fishing?

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  6. I agree with the point to the article by Jaeph · · Score: 1

    I believe mmorpgs will continue to grow. I think as far as games go, they can provide great value per entertainment dollar out there. I know, we all spent umpteen hours playing and didn't pay anything beyond the initial price, but such games are few and far between.

    They're also a decent deal for the developers & producers: a steady stream of cash is a nice business model, and I hope strong encouragement to the industry to continue to improve their product.

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  7. From "Duh Weekly" by Corporal+Tunnel · · Score: 1

    Of course MMORPGs will grow. There's sure-fire hit titles like EverQuest2 and World of Warcraft coming up soon.

  8. Metaverse? by MORTAR_COMBAT! · · Score: 3, Funny

    Wake me when I can code my own badass motorcycle and park it next to The Black Sun after decapitating somebody in a katana duel.

    --
    MORTAR COMBAT!
    1. Re:Metaverse? by IIRCAFAIKIANAL · · Score: 1

      You could probably do something like that in Second Life. Well, maybe not, but Second Life is the closest thing to the stuff in Idoru, if that's what you're talking about...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    2. Re:Metaverse? by PainKilleR-CE · · Score: 1

      umm I think it was Snow Crash, but it's been a while since I read it.

      On the other hand, I haven't read Idoru yet, though it's on my bookshelf, waiting for me to get around to it.

      --
      -PainKilleR-[CE]
  9. my MMOG wish by Anonymous Coward · · Score: 1, Interesting

    would be to have a P2P universe, where each user's computer contains a "sector" (in whole or in part) to be explored and played in.

    each sector could be modified within wide parameters by the owner of the computer in which it resides.

    of course, this wish will never come true, as there would be little money to be made from it.

  10. Plenty of potential growth in other regions by bmyers · · Score: 2, Insightful
    I found it interesting that the author's calculations were based solely on the U.S. and European market, without taking into account the Asian market.

    So far, all MMO games that have been released have failed to achieve cross-over between the Western and Eastern markets. This includes MMOGs that started in the U.S and Europe, like Everquest, and MMOGs that started in Asia, like Lineage.

    The true global market is probably at about 10-12% saturation with today's games, meaning we are still in the Early Adopter phase, and not yet into the Early Majority. Thus, we have 90% growth potential ahead, for any game(s) that can actually become popular in the global market.

    And, of course, China is getting more wired every day. And the only profitable games in China will be online games, because console and single-player games have a 99% piracy rate there.

    So, IMHO, the MMO market is still very much in it's infancy, and the best days are still far ahead of us.

    One key is in creating games that appeal to both hard-core and more casual gamers (or at least casual gamers that are willing to pay for their games)
    Another key is in coming up with new types of pricing models, like mini-subscriptions, group discounts, and shared subscriptions, and charging subscriptions to your phone bill.
    And, of course, the games need to get better. It's time to get off the leveling treadmill!

    --

    #man woman
    segmentation fault - core dumped.
  11. Funny... by An'Desha+Danin · · Score: 4, Informative

    I recall seeing a statistical analysis on /. a month or two ago explaining that the MMORPG market was already oversaturated.

    --
    Anything you might ever need to say about anything has already been said better by Penny Arcade.
  12. The games still lack something by dade_murphy · · Score: 1

    I go into this in more detail here, but I think that the main barrier to more widespread acceptance of MMGs is their inability to provide forms that lend themselves to more "orderly" gaming. In short, the games aren't cooperative enough.

    --
    .: www.switchbox.cc :.
  13. The best is yet to come! by 8tim8 · · Score: 1
    Based on his own analysis, and SirBruce's MMOG subscription chart, he projects that the best growth for MMORPGs is still ahead.

    Well, yeah, but that's only because Dragon Fantasy Mystic Shadow Dungeon Horizon Event Online Sports Night 7 isn't out yet!

  14. Need More innovation by jameskojiro · · Score: 0

    I think they need to create a game based off the simulated MMORPG .HACK/Sign. The Simulated online game is fine, but if it were really online it would be even better. I think they would just need to add voice support so you could actually talk to one another and mabye head display tech when it gets perfected and they would have a game that could rival evercrack!

    --
    Tsukasa: All I really want, is to be left alone...