Company Sells 'Turbo' 1.4GHz Xbox
cdneng2 writes "The Inquirer has an
article about a TaiPei company that is selling a
modified Xbox running a 1.4GHz Celeron, versus the console's 733MHz
Pentium III. The firm, Friendtech is also offering an Xbox
Mod that provides S-Video, 5.1 Surround, and a hard disk upgrade
in one package." There are some pictures of the prototype on the official site, although it's unclear if the legally uncertain mod will make much practical difference to native Xbox games (Polygonmag claims "the prototype loaded data at nearly twice the speed of a retail Xbox.")
"the prototype loaded data at nearly twice the speed of a retail Xbox."
And then played the game at twice the speed, making it altogether unplayable...
fp
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I wonder if it will impact on games in terms of timing. Some games are programmed without any timing enforced (still?), they just ran as fast as the console can pump them. I remember that back on the Nintendo 64 X-treme G (the super-fast bike racing game) ran much faster (and therefore played harder) on my brothers console, than on my friends - it seems that in the year between them each buying consoles Nintendo had improved the processor.
On a similar note, I don't see any good reason why end users shouldn't be able to legally modify the hardware that they bought and resell it. I mean, no one is losing out in that situation. Sure you could make the argument, oh no, if people can run 3rd party software on an xbox they wont' buy x-box games! Whatever. I bought my dreamcast when they were super cheap in stores (~$20) and spent way way more than that on games, despite all the emulators and stuff I've tried. More Xboxes in the market (in whatever form) will only help to drive up software sales. This is a win-win situation for everyone.
The sending of this message pretty much inconveniences everyone involved.
I'm a little behind, i dont think MS has sued any users that modified there xbox, but rather the people that profit from creating illegal (fine, grey market) chips for them. right? So yes, they did buy it and they do own it and they are doing whatever they want. right?
This is reality. Just live with it microsoft. Be happy they bought the damn thing in the first place.
No doubt. More consoles out there will only end up driving up software sales, the only thing that can help save a failing division of their company
The sending of this message pretty much inconveniences everyone involved.
the only thing the auto industry and computer industry have in common is they both make lots of money, using analogies to compare them aren't fair and really dont add up to make any sense. why should you compare this industry to one thats completly differnt and was born in completely differnt economic era?
Nothing keeps my from buying a Gateway computer, repackaging it, and reselling it (provided I make it clear Gateway has nothing to do with my product and does not support it). Why should an XBox be any different?
I don't know about anything else, but one of my pet peeves with the X-Box is the abysmal framerate at times. Maybe it's because I haven't played the console enough. Hopefully, a faster proc will help with the problem if not eliminate it.
-- Political fascism requires a Fuhrer.
That's it, I officially don't know what to think. The only thing I know is that I'm still not going to buy one purely because I've paid enough Microsoft tax for one lifetime.
And then there's that toggle switch. Straight from Radio Shack and the cheapest looking switch I've ever seen. Talk about blowing it. It looks like they stole it off of a mixing board from the 70's.
take a chill pill man...I find it funny you posted that as a anonymous corward too....
If we don't end war, War will end us. - H.G. Wells
So it's not overly surprising to find it using off the shelf parts that work but weren't chosed for their aesthetic qualities.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
Actually, this will probably break most games. In the Xbox games that I've been involved with (two of them), we have hardcoded our timers. The technical details:
There's a standard Intel CPU instruction that returns a clockcycle count (the RDTSC instruction). The Xbox is a 733MHz machine, so the number returned by RDTSC advances by 733 million every second (eventually overflowing).
If you subtract this number from the number you got on the previous frame, then divide by your clockspeed (in this case 733 million), you get the number of seconds that have elapsed since the last frame - it's a solid timer, and very accurate.
Here's the catch: On the PC you have to calibrate this value, which can take a few seconds. On the Xbox we hard-coded the value of the clockspeed - at 733 million cycles per second. If you change the CPU to 1.4GHz, calculations will still be made for a 733MHz CPU.
Most likely case in my games: the game will not know how to throttle itself correctly. It will try to run the game at twice the speed (think a videotape on fast forward). The video hardware won't be able to keep up and graphical details will be dropped because the CPU thinks the video hardware is taking twice as long to render a scene (as it thinks it's only managing 15fps rather than 30fps).
Best case in other games: Less frame hitches, but nothing much happens because it's still waiting for the vertical sync of the screen at 60 or 30 fps.
Absolute worst case: Microsoft will detect the larger 80GB drive (or the enhanced CPU speed) in an Xbox Live update. Your Xbox will be banned from Xbox Live forever, or possibly nuked so that you can't even boot it up anymore. If you attach it to their network, you play by their rules - period.
Besides, If a game is CPU bound, it's not been optimized properly. My recommendation: The "Turbo" Xbox will not be worth it, and may not work at all. Get a regular Xbox or save your money for Xbox 2.
Oh no! What a conundrum!
"Come on, let's go drink till we can't feel feelings anymore."
It's painted orange... Is that supposed to be like toy guns; painted orange == not real?
"Come on, let's go drink till we can't feel feelings anymore."
I can't say that I am not horrified by this shortcut (optimisation - it's a matter of perspective I guess). I have not developed any X games, but I had assumed that Microsoft would be smart enough to recognise the fact that one of the greatest selling powers of the PS2 was its (mostly) backwards compatability.
Your games are now basically incompatible with the X2 unless the emulation layer adequately supports the timing resolution hack or the equivalent of the Turbo boxes processor speed switch...
Just a thought...
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11 months? Is that all?
Bwhahahah!!! Amateurs!!!
I used to bulls-eye womp-rats in my pants
From the looks of it they just have a painted Xbox with a switch. I didn't see any proof that they have actually done this. Let alone testing it with games. Must likely just scam/attention thing. Or they just switched the xbox with a PC Motherboard, CPU, etc.
People that run Linux on the Xbox would love this as a superemulator. But some modern games will probably run at 2x the speed if they're not properly compiled. Of course there could be a speed switch for those problematic games.
Just like how when you play Quake 2 on a P4 2.4GHz it plays the game at six times the speed at which a P2 400MHz plays it.
Oh, wait...
Quake 2 was designed to run on systems with different clock speeds. All XBox machines have the same speed and so programmers may assume that a certain thing will happen at a certain time on all Xboxen. Changing that timing may cause strainge things to happen. This may not be the best way to code, but in the console world, it happens a lot.
Xbox != PC
XBox Games != PC Games.
D
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Holy everloving shit! I thought I was hot shit with 2 years, but I bow in deference to your supreme drought of the ages.
I used to bulls-eye womp-rats in my pants