Source Code to Homeworld Released
ceejayoz writes "The source code for Relic Entertainment's 1999 Game of the Year, Homeworld, has just been released. Details are available at Homeworld Universe. Not GPL'ed, but pretty nifty all the same." Note that any sort of property aside from the source such as graphics or codecs have been stripped out, but it's still cool to look through the game engine.
Phooey. You have to click through an obnoxious EULA then fill out a nosey registration form-- which doesn't seem to work for me; no matter how many times I filled it out and hit "submit" it kept bouncing me back to the same registration page-- before the mighty lords of the Relic Development Network deign to confer upon you the rank and honour of "RDN access level 1", which may or may not include a single whiff of source code. "Not GPL'd"?! Not only is it not GPL'd, it's total jive. A curious would-be game developer would be better off poking through some of the many existent game engines rather than playing Relic's silly registration game.
any sort of property aside from the source such as graphics or codecs have been stripped
Also released in 1999 was Unreal Tournament, which shipped with it's game engine avaliable to modders out of the box. Its done them no harm at all, they created the levels for the game within the sandbox they created for modders and used the same tools as they shipped modders and more developers should do the same.
Open Source 3d engines already exist, what's the big deal with this one?
I'd like to see one of these OSS engines that rivals Homeworld... got a link?
Most of the reviewers are of the opinion that Homeworld did set the standard for others to follow, too.