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Splinter Cell Developers Defect, Ubisoft Objects

Thanks to GameSpot for their story discussing a legal battle brewing in Canada between Ubisoft and Electronic Arts over 5 key developers on Ubisoft's Splinter Cell stealth game series, recently departed to work at the new EA Montreal. Apparently, Ubisoft have tried to legally enforce a clause that "...limits the ability for those who sign it to work in the North American game industry for a period of one year after leaving the company", presumably concerned that this alleged 'poaching' would set up a competing product to their important franchise. However, Jeff Brown of EA raged pointedly: "It seems that Ubisoft thinks of Montreal as a plantation - any worker who dares to escape the Ubisoft plantation will be hunted down by lawyers and forced out of business."

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  1. Non-compete by Iscariot_ · · Score: 5, Insightful

    Thus the lesson learned is never sign anything similar to a non-compete. Especially in today's job market where job stability is virtually non-existant and no one can afford to wait a year before returning to a similar line of work.

    Somehow I've always avoided signing these. It's not that employers have not given them to me to sign, but I usually tell them I need to take it home to look over (with the rest of the paperwork). When I return with the stacks, I bring everything but the non-compete. You'd me amazed at how many companies don't really pay attention to wether or not you really sign. It's only when later down they line that they go to look at your file that they realize that it ain't there.