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Baldur's Gate Mod Lets You Play Original On Sequel

Anthony Boyd writes "The Baldur's Gate series has seen a lot of official expansions and unofficial mods. The latest one is fairly impressive: in about 750k, the BG1tutu team has delivered a file that completely moves your Baldur's Gate 1 games over to the Baldur's Gate 2 engine. According to the readme, it means you can play BG1 with screen sizes of 1024x768 or larger, you get more auto-pause options, and all spells and creatures have been converted to the updated BG2 rules. Best mod ever!"

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  1. So Far So Good... by Kulic · · Score: 5, Informative

    Just downloaded this and been trying it out for a while. My impressions so far:

    The installer is nice and clean, the readme covers everything and there were no problems. Character creation is ala BG2 - this is both good and bad. Kits are available, but be careful with weapon proficiencies - no stores have been changed (e.g. no katanas or other BG2 weapons). Rules for proficiencies are broken - a fighter can put all of their points into one weapon (wasn't a problem in BG2 due to the starting at level 7 or above). Mages should grab Find Familiar in their spells as the extra HP is nice, and you can't buy it.

    In game, the graphics look sweet at a higher res. Spell effects, armor, avatars etc all use BG2 models. Use of the BG2 engine fixes any DirectX problems (playing BG1 under DX9 was prone to crashing - it was written for DX6). The 1.5x walk speed is in. So is the enemy ability to follow you between areas - old tactics don't always work anymore :/ I am unsure about in game movies - I was able to skip the Friendly Arm Inn movie, but not the Beregost one, weird. Having NPCs with kits is cool (provided you choose what you want upon installation).

    After a few hours of playing, I have come to the conclusion that this is a good thing for BG1. It breathes some life back into an RPG classic. If you enjoyed playing BG1, enjoy it again.