Ninja Gaiden - Unlockable Classics, Difficulty Worries?
Thanks to IGN Xbox for their hands-on look at Tecmo's Ninja Gaiden for the Xbox, as the eagerly-awaited ninja action title got an updated showing at the Tokyo Game Show. As well as what GameSpy call the "beautiful and frenetic action" of the main game, the developers showed off the NES Ninja Gaiden games that were recently announced as unlockable features, found "...hidden inside of a random chest. After finding it, series creator Tomonobu Itagaki directed us to a rundown arcade cabinet in the corner of the [in-game] room. Suddenly... we were playing the original Ninja Gaiden in all its 8-bit glory." Intriguingly, Itagaki was concerned that the new Ninja Gaiden was too easy, and "...said many Japanese gamers don't really like challenging games, and that he wanted to make sure the American fans were pleased and found the game challenging enough."
I thought that they should have done that with the new Mortal Kombat (include prior versions of the game), but alas they didn't. For those of you not familiar, there are well over 200 unlockable items in the game that you get from "buying" them with credits earned from doing battle, etc. You can even unlock the box from Mortal Kombat 3 but not the game!
We all know there's enough room on the DVDs for this stuff to start becoming more commonplace.
There are two kinds of people in the world: those with loaded guns, and those who dig.
"...said many Japanese gamers don't really like challenging games, and that he wanted to make sure the American fans were pleased and found the game challenging enough."
Oh, how times have changed. I seem to recall a decade or so ago that the U.S. was getting Doki Doki Panic instead of the real Super Mario Bros. 2, because it was too hard. Of course, we also got Final Fantasy II "easytype" with lots of good stuff dummied out.
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.