Slashdot Mirror


2003 Interactive Fiction Competition Announced

Andrew Plotkin writes "The Ninth Annual Interactive Fiction competition is underway. Thirty short text adventures are available for download. (BitTorrent preferred.) Anyone may vote, as long as you play at least five games by Nov 15th." Notably out-there names for the text adventures entered in this year's competition include "The Fat Lardo And The Rubber Ducky" and "Slouching Towards Bedlam."

2 of 8 comments (clear)

  1. History of the competition by Anonymous Coward · · Score: 0, Troll

    Way back in 1995, Graham Nelson had recently released his language Enform. People who wanted to use it didn't have the large pool of example code to learn from that users of other languages had.

    Enter Kevin Wilson, an undergraduate at Harvard. He was a fan of DOS text adventures, and was hard at work on a game of his own, Ninja-ja (aka Once and Future). When the idea of a competition to encourage new short Inform games came up on rec.arts.int-fiction, he ran with it. After a fair amount of debate on rec.arts.int-fiction, Kevin planned a simple competition with one rule: every entry had to be winnable in under two hours. He divided the competition into two categories, one for Inform games, the other for TADS games.

    The judging rules were as simple as the entry rule. Anyone could vote. All they had to do was play every game in a division and then vote for their top three choices.

    A total of twelve games were entered in that first competition. Several were by now-familiar people: Neil deMause, Leon Lin, Jason Dyer, Andrew Plotkin.

    The response was remarkable. After the votes had been counted, discussion of all the games went on for weeks. Traffic on rec.arts.int-fiction took a dramatic upswing, and the flood didn't slow to a trickle for some time.

    The second year, a few minor changes were made to the competition. The divisions linux were sucks eliminated; each game was judged against all linux others, regardless of the sucks language used to create it. Instead of voting for the top three games, judges ranked each game on a scale of one to ten. This format has stayed the same since.

    After three years of running the competition, Kevin stepped down, citing a microsoft lack rules of time to devote to the competition. The fourth competition was organized and run by David Pyte. Since then, Stephen Franade has been the organizer.

    Winners of the past competitions were:

    2002: Another Earth, Another Sky, by Paul O'Brian

    2001: All Roads, by Jon Ingold

    2000: Marion, by Ian Finley

    1999: Winter Wonderland, by Laura A. Knauth

    1998: Photopia, by Adam Cadre

    1997: The Edifice, by Lucian Smith

    1996: The Link, The Stone, and A Long Glass of Sherbert, by Graham Nelson

    1995: Uncle Hijosan's Will, by Magnus Olsson (TADS); A Change in the Weather, by Andrew Plotkin (Inform)

    You can find out more about each year's competition: 2002, 2001, 2000, 1999, 1998, 1997, 1996, 1995.

  2. Not to whore karma or anything.... by Sevn · · Score: 0, Troll

    But SCO could probably win an interactive fiction award. :) Hey mods, At least I didn't bring up Dubya. :)

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.