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What MUDs Do You Play?

RotW Inc asks: "Well now that we've asked the question about what free clients to find for 'mudding', lets start asking the readers which MUDs they prefer? I've been playing Arcane Nites for many years, and recently they've gone under an entire coding change (exp per hit, spheres that contain skills anyone can practice, a hiding/sight % system, ranged fighting, and that's just a taste) and I'd like to compare that to the favorites of others out there."

11 of 119 comments (clear)

  1. re: what muds do you play? by Anonymous Coward · · Score: 2, Informative

    After mudding for 8 years (8 years!? where did my life go?) I finally ended up on The Realms of Myrradel. Not the largest pbase, but definitely the most fun I've had on a mud. If you're not into pkilling, don't even bother... because this is a pkill mud with a heavy emphasis on clan factions (btw, choose your clan wisely... heh). myrradel.com 4000

  2. Genocide by XO · · Score: 3, Informative

    All player killing, all the time.

    Genocide. Find it here. (telnet geno.org 2222)

    There are no other MUDs.

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    1. Re:Genocide by XO · · Score: 2, Informative

      What do you mean "original" Genocide? It's the same Genocide that was at pip.shsu.edu .. of course, it's gone through a LOT of changes in the last 12 or so years that it's been around...

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  3. Dark Castle by IpsissimusMarr · · Score: 2, Informative

    Best mud I've ever played. Gratuetous sex jokes, overpowered munchkins oppressing weak newbies, clan wars every day. Ardent violence, destruction, and power-hungry leveling. It don't get any better.

    It is in the state of being rewritten. Check it out : Dark Castle

    --
    "Engineers do the work of man, Physicists do the work of God"
  4. LambdaMOO by JAYOYAYOYAYO · · Score: 2, Informative
    i haven't "played" it in years actually, but its quite the interesting online society. MOO stands for MUD Object Oriented. Anyone can apply for a 'programmers bit' which means you can program and create your own objects, features, etc... of course some things are limited (you cant disconnect players, you can only move players that have that option turned on). there is also special areas made for MUD combat programmed by regular players. having said all that, i'm sure lambda is mostly dead now with MMORPGs starting to feature more and more social aspects.

    disclaimer-- its been about 5 years since i last logged on so who knows how much it has changed since then..

  5. Re:Non-DnD MUDs by M.C.+Hampster · · Score: 2, Informative

    Try Shadowrun MUSH. It's based on the Shadowrun RPG which is set in the near future and is a combination of high-tech and magic themes. I played there until around 1997 when I realized I was wasting my life on MUSH's. :-)

    --
    Forget the whales - save the babies.
  6. A couple... by DrEldarion · · Score: 2, Informative

    There are a couple that I deem absolutely perfect.

    The first one is MajorMUD. This is probably the best one out there because it's actually a commercial product. However, finding a good server is hard - most of them are plagued by scripters. It's absolutely mindblowing, though. HUGE world, everything is very well balanced, excellent array of items, monsters, spells, etc. For more information: http://www.mudcentral.com/.

    Second one is Aardwolf. I ran across this a long time ago and thought it was great. It's a HEAVILY modified ROM MUD, with a great auction system, many new races, classes, and spells, LOTS of areas (many nerd-themed ones too!), a great battle arena, lottery, excellent automated quest system, and the list goes on and on. I think my favorite part is that it never takes itself too seriously. For more information: http://www.aardwolfmud.org/

    I highly suggest both of those, especially a MajorMUD if you haven't played one yet. It's great playing a professionally-made and supported MUD that keeps getting new updates.

    -- Dr. Eldarion --

  7. Re: what muds do you play? by gangien · · Score: 1, Informative

    I've only been mudding for 6 years, but I think that the MUD i've coded for, and worked on for about 5 of those years is optretty good. It's here. If you want to view our Website. It's not an easy mud, mind you. It's a difficult one, but we've got some nice features like automated quests and an arena that you can change just abnout everything about you to fight in. IE You can change class and such, and you return to normal state when yer done. I made the arena so I'm partial to it :).

  8. Check topmudsites.com by tessaiga · · Score: 2, Informative

    I'm surprised no one's mentioned it yet, but Top Mud Sites is a good place to check what's popular with people at any given moment. In addition to ranking the most popular MUDs, they also have interesting mudding-related articles and player reviews.

    --
    The bold print giveth, and the fine print taketh away ...
  9. Re:Non-DnD MUDs by Anonymous Coward · · Score: 1, Informative

    I used to think the same way, still do infact. so i started playing Star Wars MUD after a friend showed me around. not all that active myself anymore but its a nice place with friendly people. Not all that advanced in terms of wierd functions, limb action or anything but its surprisingly fun to play.

    try it out if you feel like it - swmud.org:6666

  10. Re:Non-DnD MUDs by Kingfox · · Score: 2, Informative

    For post-apocalyptic action, I recommend Cybersphere. It's been around since 1993/1994, and growing ever since.

    It's not straight Fallout post-apocalyptic, it's a mix between that and cyberpunk. So on top of the wastelands and mutants, you've got megacorporations, implants, and the matrix. Fully coded matrix, great implant and drug system, vehicles, multiple towns, completely custom code base developed from the old Lambda core back in 93. Dedicated playerbase.

    Only downsides? Rough learning curve, and a vicious group of players who try to accurately simulate the cut throat nature of a gritty dark future.

    Having said that, I strongly recommend it.