What MUDs Do You Play?
RotW Inc asks: "Well now that we've asked the question about what free clients to find for 'mudding', lets start asking the readers which MUDs they prefer? I've been playing Arcane Nites for many years, and recently they've gone under an entire coding change (exp per hit, spheres that contain skills anyone can practice, a hiding/sight % system, ranged fighting, and that's just a taste) and I'd like to compare that to the favorites of others out there."
I'm offline a lot of the time so I'll just fire up notepad and play single player...
I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
After mudding for 8 years (8 years!? where did my life go?) I finally ended up on The Realms of Myrradel. Not the largest pbase, but definitely the most fun I've had on a mud. If you're not into pkilling, don't even bother... because this is a pkill mud with a heavy emphasis on clan factions (btw, choose your clan wisely... heh). myrradel.com 4000
All player killing, all the time.
Genocide. Find it here. (telnet geno.org 2222)
There are no other MUDs.
"Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
Best mud I've ever played. Gratuetous sex jokes, overpowered munchkins oppressing weak newbies, clan wars every day. Ardent violence, destruction, and power-hungry leveling. It don't get any better.
It is in the state of being rewritten. Check it out : Dark Castle
"Engineers do the work of man, Physicists do the work of God"
disclaimer-- its been about 5 years since i last logged on so who knows how much it has changed since then..
Most of our recent changes have been fairly subtle, like tickless healing, a more free-form combat system, and the introduction of Shadowrun-style held spells. We tend to favor quality of the world and gameplay over feature-of-the-day additions. If you need multiclassing and 60 available races, you'll probably want to look elsewhere.
Aaron
Try Shadowrun MUSH. It's based on the Shadowrun RPG which is set in the near future and is a combination of high-tech and magic themes. I played there until around 1997 when I realized I was wasting my life on MUSH's. :-)
Forget the whales - save the babies.
I used to play this cool StarTrek MOO that had a very impressive ship vs ship model. It literally took weeks to become proficient at one of the five stations of the command deck and, if you had the talent, you could control all the stations from the primary command station.. but you always got your ass whipped by any ship that had a full crew. Along with the ship to ship mode you could also walk around like a regular MOO, talk to people, buy and sell goods, etc. Unfortunately I think it shut down :(
How we know is more important than what we know.
There are a couple that I deem absolutely perfect.
The first one is MajorMUD. This is probably the best one out there because it's actually a commercial product. However, finding a good server is hard - most of them are plagued by scripters. It's absolutely mindblowing, though. HUGE world, everything is very well balanced, excellent array of items, monsters, spells, etc. For more information: http://www.mudcentral.com/.
Second one is Aardwolf. I ran across this a long time ago and thought it was great. It's a HEAVILY modified ROM MUD, with a great auction system, many new races, classes, and spells, LOTS of areas (many nerd-themed ones too!), a great battle arena, lottery, excellent automated quest system, and the list goes on and on. I think my favorite part is that it never takes itself too seriously. For more information: http://www.aardwolfmud.org/
I highly suggest both of those, especially a MajorMUD if you haven't played one yet. It's great playing a professionally-made and supported MUD that keeps getting new updates.
-- Dr. Eldarion --
I've been playing this mud called AlteredReality for almost 6 years now. It's really good and has the most interesting codebase I've ever seen on a mud. It's based on ROM 2.4 but it doesn't play like a ROM at all. It has neat features like a completely persistent world, roundless fighting and a lot of real-time gameplay stuff. It has an original stat (10 primary stats)/class (they're up to 8 classes)/skill and group-skill system, and it gets rid of a lot of the ROM-lameness inherent in practices, trains, levels, etc. (although there are levels). Level-based PK (noloss) is allowed but it's not a serious PK mud. The NPCs fight mean but fair. Player run clans, and automated quests, arenas, mobprogs... all the stuff you'd expect from a modern MUD. =)
It also has some really cool features for the slashdot-geek, including ssh connections (ssh to port 4005, or telnet to port 4000), and a vt100 terminal mode which makes a mud client unnecessary. It's even got the latest openssh patch applied! The vt100 mode offers an inputline, prompt bar, line editing features, and there's built in speedwalks, etc.
It's got a really good social environment which is probably its other major selling point besides the nifty codebase. They have mudders from all over the world (Guam, Norway, etc. -- seriously). And if you're into building they have a full set of OLC functionality. Oh they have a website too, but it's not nearly as good as just logging into the game itself and making a character, perusing the help files, etc.
I'm not a smorgasbord.
I'm surprised no one's mentioned it yet, but Top Mud Sites is a good place to check what's popular with people at any given moment. In addition to ranking the most popular MUDs, they also have interesting mudding-related articles and player reviews.
The bold print giveth, and the fine print taketh away
Lots of flexibility, plenty of social interaction and a great sense of humour.
( guess who's a creator there... )Your mouse has moved. Please wait while Windows restarts for the change to take effect.
For post-apocalyptic action, I recommend Cybersphere. It's been around since 1993/1994, and growing ever since.
It's not straight Fallout post-apocalyptic, it's a mix between that and cyberpunk. So on top of the wastelands and mutants, you've got megacorporations, implants, and the matrix. Fully coded matrix, great implant and drug system, vehicles, multiple towns, completely custom code base developed from the old Lambda core back in 93. Dedicated playerbase.
Only downsides? Rough learning curve, and a vicious group of players who try to accurately simulate the cut throat nature of a gritty dark future.
Having said that, I strongly recommend it.