Linux In Hollywood: Status Report
segment writes "TechNewsWorld is running an article about Linux in Hollywood. The article describes speed advantages, cost advantages, movies in which Linux played a role (including Shrek, Star Wars, and Titanic). Mentions of the embrace for Linux with history on Apple, Microsoft, and other vendors, and how they've adapted to the use.`As a rule, no major studio will rely on a tool without access to the source code. The risk is too great. It's not that the studios want to putter around modifying commercial programs, rather it's insurance -- insurance that they can do so if they must to meet a production deadline.` Very informative article." Robin Rowe (the author) is the project manager for Cinepaint (formerly "FilmGimp"), but writes about 3D applications, barriers to software entry in Hollywood, and more.
The one SGI product mentioned that is moving forward is the Linux version of Maya -- and the reporter seems unaware that Maya is an SGI product! A sad outcome for a company that once dominated computer animation.
Yes the feature you are talking about is called instancing I believe. Seems to be a really useful took to have availalble to you. Here is a link that I found interesting on the subject.
He plainly states in the article that the studios make special deals to have access to the source code for the commercial software they use, often at very high expense.
Note: I submitted this as a news story, and I believe it was major Linux-related news but it was rejected. Fortunately it's still relatively fresh and this a good topic to repeat it in. It clearly demonstrates that Linux is an excellent platform for editors in the broadcast field.
From this link:
Discreet Launches First High-End Online Editing System for the Linux Operating System Press Release -- Discreet
Debuts smoke 6 Standard Definition Online Editing and Finishing System Page 1 of 1
MONTREAL (Sep. 04, 2003) -- Discreet announced the high-end non-linear editing and finishing system for the Linux operating system, smoke 6. The addition of Linux workstation support in the version 6 release, combined with new pricing, will significantly extend Discreet's market for smoke; ensuring its accessibility to broadcasters and a new segment of mid-range post-production facilities. Discreet will debut both Linux and Irix versions of smoke 6 at the International Broadcasting Convention in Amsterdam, The Netherlands (booth 7.421) from September 12-16, 2003.
With more than seven years of leadership in online editing, smoke will be one of the most sophisticated digital media applications ever released on the Linux operating system. The performance of today's PC workstations combined with newly enhanced capabilities of the Linux operating system enables robust support for the rigorous editing and finishing performance demands of smoke. smoke 6 on Linux is a standard definition (SD) editing system designed to work with Red Hat Linux 8 and will ship as a turnkey solution on IBM's high-performance IntelliStation Z Pro 6221 workstation.
Disclaimer I work for Alias and I do custom development for major film studios but I do not speak for them.
Just to clarify the above post. Alias does not give any customer access to the Maya source code. Many major studios do, however, pay us to develop certain features that they require.
This service is available to any customer. For those interested, feel free to contact me directly.
--
Whitney Battestilli
Software Engineer
Alias
wbattestilli at aw.sgi.com
Based on the article, it seems like Apple's new G5 systems would almost be a better fix for Linux for a lot of this stuff. SGI was too slow, and Windows too different an API to port. Mac OS X lets you run all the Adobe stuff natively, a real UNIX underneath for porting, and with the G5, a processor fast enough to get in the ballpark of x86 for price/performance. As the article mentioned, Shake on Mac is so much cheaper, you basically get the Mac for free!
The new Photoshop CS announced yesterday definitely has the deep paint (and non square pixel support!) required to make it a great film/video app for a lot of stuff.
The one big barrier I see is a complete port of Maya (Maya Complete not being complete, of course).
*NIX to OS X porting will get a lot easier with 10.3 (out within 30 days?), which has X11 built-in, and a lot more Linux-like API stuff.
My video compression blog
You neglect the fact that "Hollywood" is a big heterogenous machinery. Movie studios (Disney, Universal, Fox, etc.) are the members of the MPAA. VFX studios (ILM, Imageworks, Digital Domain, Weta, Tippett, Rhythm and Hues, Cinesite, Framestore/CFC, etc.) work for Hollywood by providing a service. They are not more than contractors, not much unlike the catering company, or even say you plumber. VFX studios are not members of the MPAA and have no say on projects or policies.
Keep in mind that Duff's Device came around as a way to speed up an animation playback program at Lucasarts. Small optimizations make huge differences.
http://www.lysator.liu.se/c/duffs-device.html
'Standards' in computing only impress those who are impressed by things like 'standards'.
Take one example, Alias|Wavefront. We have a dedicated developer from them who has helped with writing plugins in house as well as making some small tweaks to our custom version of Maya. But we do not get to look at the source code at all under any circumstances.
Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
FYI: they hadn't figured out nor written the software to do the hair on the main character in Monsters Inc until the project was more than 50% completed and they were ready to start rendering to film.
Yes, hollywood doesnt use the junk that users use... they actually get their hands dirty and dive into the process...
Dont even think that a low end app like lightwave or maya could even touch what they do at pixar.
Do not look at laser with remaining good eye.
Second, your notions of how the movie biz works are pretty naive. Is your idea of an "Indie studio" a bunch of film geeks scraping together a few thou to make a bad horror movie? Real film making is expensive. Nowadays a "low budget" movie costs a minimum of $3 million to make. And the studios mentioned in the article spend more than that on catering!
Yeah, they can save some money buying open source applications instead of Maya. Probably not that much. I suspect that they probably buy whatever makes their animators most productive. The salaries they pay those guys dwarfs any sum they might spend on animation software.
Of course, open-source apps may have an edge if they need a feature they can't find in any closed-source app: they can just hire somebody to write the feature in. Of course, that makes the open-source app much more expensive! I don't know how often this happens, but I'm inclined to believe that most studios use a mixture of open and closed source applications.
Anyway, this isn't about applications, this is about the platform: Linux, running on commodity computers. This trend is happening not because Linux is a little cheaper than Irix. It's happening because commdity computers are a lot cheaper, crunch for crunch, then RISC computers. Commodity computers are less powerful, but with current clustering technology, you can just throw more processors at a problem and still spend less money.
HTH. HAND.
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