Newell On Half-Life 2 Delay
Thanks to GameSpot for their brief interview with Valve's Gabe Newell, in which he discusses when the ravenously-awaited Half-Life 2 will finally come out. He laments: "I hate release dates because no matter how hard we try, we screw them up. We held back talking about our release date going into September 30th because I wanted to have a much clearer idea of what day we were going to ship on." As for an actual day, he offers: "Right now all we can say is holidays of this year, which to me feels really unfortunate." Elsewhere, Newell refuses to elaborate on the little-known multiplayer modes for the game, saying they're "...something we're not talking about because we want to keep it as a surprise for our customers as we roll into our launch cycle."
In this case, though, they did ask your first "why" question and Mr. Newell answered by citing play-testing. Still, like virtually all game industry "interviews," it's a [very] thinly veiled advertisement for Half-Life 2.
It's too bad that real journalism school graduates cost more money to hire than people with BAs in English Lit who've always dreamed of a job in the video game industry...
That the source code to the freaken game was just leaked to the public!
Yeah that could lead to some delays.