Star Wars Galaxies - 300,000 Subscribers, No Jedi... Yet
Thanks to IGN PC for their interview with the creators of PC MMORPG Star Wars Galaxies, in which it's announced the title has "surpassed 300K registered accounts", despite what they describe as "some teething problems at the initial launch", and is still "...the fastest growing MMO ever - in the Western world at least." They say they're now trying to "get players away from mission terminals and directed towards more in-depth content", with new quests being designed and implemented in-game, and as for the question of becoming a Jedi, they confirm: "We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot", and hint that "ancient historical artifacts known as Jedi holocrons" are part of the path to becoming a SWG Jedi.
Someday they'll release it for a platform I'll use... At which point, maybe I'll care.
Kinda hard to tell on SWG's official community how the real player reactions are given the fact that they closed the official forums off to the public. Before anyone takes this propaganda as a clear indicator they should run out to buy the game it's probably a good idea to take a gander at some fan-run forums for some real opinions on the good and bad of the game.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Yeah, but if the carrot wasn't there, why even bother trying? A universe with no Jedi wouldn't be Star Wars...
300,000 players and how many NPCs, creatures you kill, and stuff that "you don't see"?
Obviously MMORPGS rely on monthly fees as a stream of revenue so I wonder what sort of staying power this game will have? What will the user base be like in a year from now, when the novelty has worn off for a lot of players?
I also find it interesting that Blizzard recently axed 400,000 battle.net accounts for cheating
If Battle.net charged a MMORPG-type $10 monthly fees like SWG, then they would be throwing away $4 million a month in revenue (I realize that the user base for Blizzard games would not be nearly as large with monthly fees). But if a widespread exploit took hold of SWG and started ruining the game for others, would they have the guts to close thousands of accounts and throw away potentially millions of dollars a month to combat it?
DecafJedi
my weblog: apropos of something
So much in the world to do and see, and all you want is to be entertained.
How exactly, is this different? Its still pointless entertainment. I assume you mean soemthing like going out and hiking, what do you have at the end of it? Dirty clothes. Going out traveling, what does that net you? A few spotty memories, and slides and pictures to annoy your friends and family with. Again, nothing worth mentioning.
In case you haven't realized it, very few forms of entertainment have any actual gain involved, they are simply a way to relieve stress, and pass time. If you don't enjoy something, that's fine, but please don't belittle it. Unless you spend 100% of your time either working, or doing only those things which further yourself, you really are just a hypocrite.
Now, do some people go overboard and play video games way too much, sure. Of course, how much is too much? Much harder question. But then, there are many people out there that are obsesive about their hobbies, not just gamers.
Necessity is the mother of invention.
Laziness is the father.